My faction was looking for a payout system before our first war. We wanted to reward good turtlers too, not just hits. I searched for days but found nothing to achieve this.
So I came up with this "formula" to try and achieve this:
Each member gets 1 credit per 2 full hours of war duration
A successful hit gives 1 credit
A bleed costs 1 credit
Rewards will only be paid to those with a positive credit balance at end of war
Net rewards are given out pro rata of credit points. In other words: per 1 credit on your credit balance you get a reward of the Total Net War Payout divided by the Total Credit Points in positive credit balances. The Total Net War Payout will be based on 80% of the value of the Caches we win, minus war expenses from faction vault and armory.
During my search, I got inspired by a spreadsheet that extracts data from the faction's attack log (THANK YOU mortalsoul [2818519] for providing your great foundation). I realized all data I needed was in there. So I started playing around with it and implemented the formula. It worked great for our first war, everybody was happy!
Leadership was wondering though if and how we could maybe optimize the formula, or even go to the actual scores instead of credits.
So I started adding options, simple parameters that can be entered to influence the formula and payout outcome.
These options currently are:
an extra sub-sheet for score based payout
% of rewards for Faction
credits per day
bleed amplifier (to punish bleeding more or less)
chain bonus correction (boolean) for the score based sheet to opt about having bonus hits count as a score of 5 or as the real score (can be used to avoid players waiting on purpose for a chain bonus to get better payout)
Feel free to make a COPY of the Torn War Analysis and Payout sheet. I left our war data in it to provide you with a real sample and let you play around with the parameters and see their influence to find a setting that would suit your faction.
You can contact me via a Torn chat with possible questions and/or bug reports. I'll be happy to answer when I have the time for it.
Needless to say that there is no cost for using this "tool".
If you like and appreciate my work... feel free to pet my back or send me a gift ;-)
27/05/2026 - updates:
credits can be given for chain sustaining hits made after n seconds (parameter you set) on outsiders
hits only give credit for "leave" and retaliation
the timestamps in Data are for END of attack now, since that is the time that matters for your hits
Please check for more updates on the spreadsheet itself.
After some months of "silence", it started again today:
11:31:56 - 26/09/26 Swervelord successfully used some Dog Poop on you decreasing your happiness by 905
11:32:05 - 26/09/26 Swervelord successfully used some Stink Bombs on a property lived in by you decreasing your happiness by 724
11:38:47 - 26/09/26 Swervelord hospitalized you sending you to the hospital for 5h 03m [view]
Messages to employees in my company:
"Hello there. I have a problem with your director. Unfortunately anyone employed in his company will receive dozens of bounties, and will be targeted for halloween. If you decide to stay, just know what's coming. If you want help finding a new job, just let me know. I'd be happy to help. I don't want you to get caught up in the mess."
Swervelord TP'ed your Private Island. Your happiness decreased by 579.
05:49:10 27/09/26
Swervelord TP'ed your Private Island. Your happiness decreased by 724.
05:49:03 27/09/26
Swervelord TP'ed your Private Island. Your happiness decreased by 905.
05:48:55 27/09/26
Swervelord TP'ed your Private Island. Your happiness decreased by 643.
13:42:19 28/09/26
Swervelord TP'ed your Private Island. Your happiness decreased by 804.
13:42:09 28/09/26
Swervelord TP'ed your Private Island. Your happiness decreased by 1,005.
The current count is 46 bounties on me now, 10 were just added. Also 12 on people in my surrounding who have nothing to do with this.
This is the result of disliking this thread, along with the aforementioned harassment of several other players. I left my faction to keep them out of this.
06:19:10 - 24/04/26 Swervelord has placed 7 bounties on you with rewards of $101,000
Bringing the count to 53 on me.
In the meantime I have read that scripts/addons generating alarms and/or reducing the number of clicks to achieve an action can be perfectly within the rules if written correctly. To be clear though, my dislike had nothing to do with legality of the tools for sale.
02:52:36 - 25/04/26 Swervelord has placed 8 bounties on you with rewards of $101,000
13:12:20 - 21/04/26 Swervelord has placed 10 bounties on you with rewards of $101,000
Also, I noted this thread has been Reported already by someone, probably for advertising a script/scripts that possibly breaks the rules for scripts (from what I heard).
I'll keep reporting so you all know who you deal with: he threatened the employees in my company with bounties and more if they don't leave my company. I don't want any trouble with those nice people so they are free to leave as friends, I understand their concerns.
The current count is 36 bounties one me now. Also 12 on people in my surrounding who have nothing to do with this.
After some months of "silence", it started again today:
11:31:56 - 26/09/26 Swervelord successfully used some Dog Poop on you decreasing your happiness by 905
11:32:05 - 26/09/26 Swervelord successfully used some Stink Bombs on a property lived in by you decreasing your happiness by 724
11:38:47 - 26/09/26 Swervelord hospitalized you sending you to the hospital for 5h 03m [view]
Messages to employees in my company:
"Hello there. I have a problem with your director. Unfortunately anyone employed in his company will receive dozens of bounties, and will be targeted for halloween. If you decide to stay, just know what's coming. If you want help finding a new job, just let me know. I'd be happy to help. I don't want you to get caught up in the mess."
Swervelord TP'ed your Private Island. Your happiness decreased by 579.
05:49:10 27/09/26
Swervelord TP'ed your Private Island. Your happiness decreased by 724.
05:49:03 27/09/26
Swervelord TP'ed your Private Island. Your happiness decreased by 905.
05:48:55 27/09/26
Swervelord TP'ed your Private Island. Your happiness decreased by 643.
13:42:19 28/09/26
Swervelord TP'ed your Private Island. Your happiness decreased by 804.
13:42:09 28/09/26
Swervelord TP'ed your Private Island. Your happiness decreased by 1,005.
I'm looking for a faction that has a Fake Wall up. I'm currently being harassed with bounties due to disliking a forum Thread. Having a fake wall at my disposal would make life so much easier.
I'm a very active player and will definitely try to help as much as I can while I'm in your faction.
The current count is 46 bounties on me now, 10 were just added. Also 12 on people in my surrounding who have nothing to do with this.
This is the result of disliking this thread, along with the aforementioned harassment of several other players. I left my faction to keep them out of this.
06:19:10 - 24/04/26 Swervelord has placed 7 bounties on you with rewards of $101,000
Bringing the count to 53 on me.
In the meantime I have read that scripts/addons generating alarms and/or reducing the number of clicks to achieve an action can be perfectly within the rules if written correctly. To be clear though, my dislike had nothing to do with legality of the tools for sale.
02:52:36 - 25/04/26 Swervelord has placed 8 bounties on you with rewards of $101,000
13:12:20 - 21/04/26 Swervelord has placed 10 bounties on you with rewards of $101,000
Also, I noted this thread has been Reported already by someone, probably for advertising a script/scripts that possibly breaks the rules for scripts (from what I heard).
I'll keep reporting so you all know who you deal with: he threatened the employees in my company with bounties and more if they don't leave my company. I don't want any trouble with those nice people so they are free to leave as friends, I understand their concerns.
The current count is 36 bounties one me now. Also 12 on people in my surrounding who have nothing to do with this.
My faction was looking for a payout system before our first war. We wanted to reward good turtlers too, not just hits. I searched for days but found nothing to achieve this.
So I came up with this "formula" to try and achieve this:
Each member gets 1 credit per 2 full hours of war duration
A successful hit gives 1 credit
A bleed costs 1 credit
Rewards will only be paid to those with a positive credit balance at end of war
Net rewards are given out pro rata of credit points. In other words: per 1 credit on your credit balance you get a reward of the Total Net War Payout divided by the Total Credit Points in positive credit balances. The Total Net War Payout will be based on 80% of the value of the Caches we win, minus war expenses from faction vault and armory.
During my search, I got inspired by a spreadsheet that extracts data from the faction's attack log (THANK YOU mortalsoul [2818519] for providing your great foundation). I realized all data I needed was in there. So I started playing around with it and implemented the formula. It worked great for our first war, everybody was happy!
Leadership was wondering though if and how we could maybe optimize the formula, or even go to the actual scores instead of credits.
So I started adding options, simple parameters that can be entered to influence the formula and payout outcome.
These options currently are:
an extra sub-sheet for score based payout
% of rewards for Faction
credits per day
bleed amplifier (to punish bleeding more or less)
chain bonus correction (boolean) for the score based sheet to opt about having bonus hits count as a score of 5 or as the real score (can be used to avoid players waiting on purpose for a chain bonus to get better payout)
Feel free to make a COPY of the Torn War Analysis and Payout sheet. I left our war data in it to provide you with a real sample and let you play around with the parameters and see their influence to find a setting that would suit your faction.
You can contact me via a Torn chat with possible questions and/or bug reports. I'll be happy to answer when I have the time for it.
Needless to say that there is no cost for using this "tool".
If you like and appreciate my work... feel free to pet my back or send me a gift ;-)
27/05/2026 - updates:
credits can be given for chain sustaining hits made after n seconds (parameter you set) on outsiders
hits only give credit for "leave" and retaliation
the timestamps in Data are for END of attack now, since that is the time that matters for your hits
Please check for more updates on the spreadsheet itself.
I cannot remove the 2nd special branch. It should not even be there in the first place cause we don't qualify yet for it (it has been there for a while but we did not realize it would lock us out of it).
We would like to use the Steadfast branch now, but we cannot. Trying to change the Steadfast branch gives an error message: "Your faction doesn't have enough respect or challenge hasn't been completed yet".
My spouse and guild leader tried it on his phone too and it gives same result. I play on PC.
I even went in War mode to check if something in there might be a casue, but all seems normal there.
We'd like to get a fast solution please, since we have the Steadfast branch out of order right now, and we want to activate a perk from it.
Thanks beforehand! Let me know in chat if I can assist somehow.