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Mavique: forum

Mavique [4093528] Level 32 Traveling The Academy Student

Forum posts (Torn's count)
14 observed
Archived posts
11
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1

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From the 11 newest archived posts.

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Most-liked posts

Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

(B) Elgabri's Trading Post - SE, PI & Cesium, MORE · · 2 likes

Good price

Reactive World Events & Market Disruptions · · 0 likes

I’d like to suggest more dynamic world events that are triggered by player activity instead of being completely random.

 

For example, if players repeatedly commit certain crimes a hidden number of times within a short period, it could trigger server-wide incidents such as supply disruptions, riots, blackouts, contaminated zones, or emergency lockdowns.

 

The trigger thresholds should remain completely hidden. Developers would only need to confirm that these types of events exist, while leaving the community to discover the conditions themselves through experimentation and observation.

 

I think this would make Torn City feel far more reactive and alive, while also turning major events into server-wide moments that capture everyone’s attention. It could create temporary panic, market speculation, sudden item shortages, and dramatic price swings, making the economy feel much more dynamic and player-influenced rather than static and predictable.

Recent archived posts

Reactive World Events & Market Disruptions ·

I'm still relatively new to Torn, so I may not fully understand how difficult or balanced this would be to implement. It’s also possible that systems or events like this already exist and I simply haven’t discovered them yet, but I thought the idea was interesting enough to share.

Reactive World Events & Market Disruptions ·

I’d like to suggest more dynamic world events that are triggered by player activity instead of being completely random.

 

For example, if players repeatedly commit certain crimes a hidden number of times within a short period, it could trigger server-wide incidents such as supply disruptions, riots, blackouts, contaminated zones, or emergency lockdowns.

 

The trigger thresholds should remain completely hidden. Developers would only need to confirm that these types of events exist, while leaving the community to discover the conditions themselves through experimentation and observation.

 

I think this would make Torn City feel far more reactive and alive, while also turning major events into server-wide moments that capture everyone’s attention. It could create temporary panic, market speculation, sudden item shortages, and dramatic price swings, making the economy feel much more dynamic and player-influenced rather than static and predictable.

Parcel gambling! (End) · · 1 like

4

Badfriends safe trade buying almost everything! · · 1 like

Nice trade

Closed · · 1 like

Nice deal

(B) Elgabri's Trading Post - SE, PI & Cesium, MORE · · 1 like

Nice trade

[Web Guide] Torn Travel Handbook · · 1 like

Thanks bruh

Finished (for now) · · 1 like

Very legit n fast payment 

Over ·

Is this still avaible?

(B) Elgabri's Trading Post - SE, PI & Cesium, MORE · · 2 likes

Good price

Buying losses @ $250k message for trout (CLOSED) · · 1 like

is this offer still valid?