Requesting for post DELETION
RayL_45: forum
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From the 66 newest archived posts.
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Threads started
- Rework For ARMY & CASINO job to make it worth it
- For Deletion
- Adding HIDEOUT as a faction upgrade
- A bubble bug in company
- Adding Notes per Item in bazaar
- Allow travel from country to country.
- Part-time job: new feature to add
- Selling 1 star toy shop
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Traveling in Torn has it's own charm in a way but what's makes me struggle is when I arrive then all the remaining stock are with low to none profit so I want to suggest more option while traveling like we can choose the next country destination right on the spot rather than going back to Torn City. I know other will question how the traveling time would be but to make it simple we should make it base on how long the time difference between the countries traveling time.
Example: Travel time between Mexico and Cayman.
Standard time
Mexico: 26 minutes
Cayman: 35 minutes
Travel time: 9 Minutes
Airstrip.
Mexico: 18 minutes
Cayman: 25 minutes
Travel time: 7 minutes
And for the cost of travel in the std time should remain like in the torn city
I only aim to make traveling more easy and a bit realistic.
For the UI i think maintaining the same button size in travel while abroad but it will now display the countries your planning to fly ahead.
I would like to propose the addition of a part-time job system—a feature designed to complement the existing job mechanics without disrupting the current balance. Instead of replacing or competing with the main job system, this would coexist alongside it, giving players more flexibility and strategic options.
By allowing players to take on a part-time job in addition to their primary occupation, we create a more dynamic and engaging environment. This system encourages both player growth and company development, forming a mutually beneficial (symbiotic) relationship between the two.
Core Idea
Players can hold:
One main job
One part-time job (new addition with limitations)
The part-time job is intentionally designed to be less impactful than a main job, but still meaningful enough to influence gameplay decisions.
Advantages and Trade-offs
To maintain balance, the system includes both benefits and limitations:
1. Stability vs Reduced Efficiency
- Advantage: A part-time worker’s performance will not be affected by addiction or inactivity.
- Trade-off: They will only receive 50% of the usual work stats earned per day.
This ensures reliability while preventing exploitation of the system.
2. Company Rating Benefits with Limits
- Advantage: Part-time workers contribute points equal to the company’s rating.
- Trade-off: They can only benefit from company perks up to the 5-star level, even if the company exceeds it.
This allows contribution without granting full access to high-tier bonuses.
3. No Financial Burden on Companies
- Advantage: Companies are not affected by part-time workers’ inactivity or addiction.
- Trade-off: Part-time workers do not receive a salary.
This removes risk for companies while balancing the reduced commitment of part-time employees.
4. Increased Workforce, Limited Impact
- Advantage: Companies can boost productivity by having more workers overall.
- Trade-off: Part-time workers have their effectiveness capped at 50.
This prevents them from overshadowing full-time employees.
Biggest Benefit: Strategic Flexibility
The most impactful advantage of this system is the ability for players to combine the effects of their main job and part-time job.
This opens up:
- New builds and playstyles
- Creative combinations of company perks
- More personalized progression paths
- Players can experiment with different setups, making the game more engaging and less restrictive.
This feature aims to:
- Enhance player freedom without breaking balance
- Provide companies with additional workforce options
- Encourage strategic thinking and experimentation
If you have suggestions, improvements, or concerns about this system, feel free to share your thoughts. Feedback is highly appreciated.
If you find this idea interesting and full of potential, consider supporting it.
I just notice the some job like medical, education, and law job have passive bonus upon reaching the final position such as:
Education: principal get +10% education deduction time
Law: federal judge gets +5% In crime exp and skills
Medical: brain surgeon gets access to revive
And this all works even after leaving the job but why not army and casino so this is my suggestion.
Army upon reaching general instead of being able to use job points to look into players stats why not make it passive like +2% gym gains in all stat or +5% to all battles as they are the veterans of the veterans on the battle field and yes I do understand general should be capable getting intel with enemies such having using job points to reveal players battle stats but let's be honest do active players stays in army and use job points for that when training str and def are much more worth and there are other company that capable of looking into other players job.
Casino upon getting to the job the first position is dealer but you see most job special that the job points can be spend on is either money or casino chip so why not first is make the first job special to access is using job points to train dex for 1 job point because in the dealers position isn't the sleight of hand is necessary thus using it to train dex in the casino makes it much more sense and for the final job position casino president I suggest that the last job special should be +10 or +5 nerve as passive. Why? Because as the casino president you have many dealing with rough and tough people and it should get you to have a lot or NERVE to do that... Get it...
Adding Hideout instead of territory 1 as the first upgrade before going and occupying territory in Torn city could be a nice touch and makes much more sense like faction can now have a default meeting place without actually occupying a territory. This is also a chance for small to medium faction with little no chance ang acquiring territory a chance to gain a passive income ir gains.
Upgrade Cost: 1000 respect
Mini Racket >> Upgradable Racket:
- Debt Collector (3,000,000 Cash) >> Money Launderer, Illegal Casino, or Protection Racket
- Point Reseller (100 Points) >> Point Broker
- Quack Doctor ( 5 M or 1 P) >> Street Surgeon
- Star Hub ( 1 Erotic DVD) >> Bordello
- Back Street Dealer (5 Temporary) >> Arms Dealer
- Dirty Kitchen (5 Drugs or 5 Cannabis) >> Drug Lab or Cannabis Factory l
- Vendor (2 Energy Cans) >> Truck Stop
- Underground Cellar (2 Alcohol Moonshine) >> Bootleg Distillery
The upgrade for the Mini Racket can only be accessible once the Faction acquire Territory in Torn City.
Recent archived posts
I want to test my luck for the prize :)
Flying is also an option and far more longer duration than ipecac and if you want longer than that then get a merc to hit you with stricken for 8 hrs hosp if no faction perk are there to reduce hosp time. It's already surprising the epicac price drop from 80k per pcs to 40k by now and you want epicac badly just keep shoplifting pharmacy they ain't that rare.
I just notice the some job like medical, education, and law job have passive bonus upon reaching the final position such as:
Education: principal get +10% education deduction time
Law: federal judge gets +5% In crime exp and skills
Medical: brain surgeon gets access to revive
And this all works even after leaving the job but why not army and casino so this is my suggestion.
Army upon reaching general instead of being able to use job points to look into players stats why not make it passive like +2% gym gains in all stat or +5% to all battles as they are the veterans of the veterans on the battle field and yes I do understand general should be capable getting intel with enemies such having using job points to reveal players battle stats but let's be honest do active players stays in army and use job points for that when training str and def are much more worth and there are other company that capable of looking into other players job.
Casino upon getting to the job the first position is dealer but you see most job special that the job points can be spend on is either money or casino chip so why not first is make the first job special to access is using job points to train dex for 1 job point because in the dealers position isn't the sleight of hand is necessary thus using it to train dex in the casino makes it much more sense and for the final job position casino president I suggest that the last job special should be +10 or +5 nerve as passive. Why? Because as the casino president you have many dealing with rough and tough people and it should get you to have a lot or NERVE to do that... Get it...
New merit for Fighting Fist and kick
Knockout - dealth finishing blow through punching someone on the face
Dad? - kick someone in the groin
I saw it on the mission and despite the notice of only getting this offer once I ignore it, now I missed something that would remind me of my days when I'm still starting in Torn... Guess it's too late to regret it now....
06:36:02 - 21/06/26 You bought 3x Xanax on Deadringers's bazaar at $836,400 each for a total of $2,509,200
All let me join this festival!!
Wassup guys I'm looking for a faction to join with preferably with decent steadfast and excursion. I prefer a faction that war once a month.... If generous enough to give xanax, just kidding well that's all i want decent steadfast and excursion with once a month war.
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