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Lastborntalks [4119049] Level 20 Federal

Forum posts (Torn's count)
13 observed
Archived posts
13
Threads started (archived)
8

Boards

From the 13 newest archived posts.

Threads started

Most-liked posts

Likes as archived at fetch time, adjusted for how long each post had been up. Scored posts only; the full score pass runs after the import.

DIRTY BOMB: From a $50M Hit to a $50B Collapse · · 3 likes

Finished reading the WTF vs VR article. Another reminder that ego and reaction can turn small conflicts into irreversible damage.

"An opportunistic $50m mug had escalated into $50b worth of retaliation, consisting of full-scale raids and a dirty bomb that prompted internal leaks, an exodus of members, a drained vault, and a tattered reputation."

Lesson: not every trigger deserves escalation, and power should be used to build people up, not crush them.

What If Torn Let You Trade Abroad Instead of Just Flying ?? · · 1 like

Right now, travel in Torn feels less like trading and more like delivery work. You fly out, pick up items, return home, sell them, and repeat. It works, but there’s no real depth. Once you know the “best route,” it becomes routine. At that point, it stops feeling like trading and starts feeling like courier runs.

So the real question is: what if Torn had an actual global trading system instead of just travel runs?

The problem

You can’t stay abroad and operate a real business there.

You can’t buy in Torn and sell freely in other countries.

Trading is basically limited to quick trips and fixed item runs.

Because of this, everything becomes predictable and the strategy side is limited.

The idea: a limited “stay abroad” trading system

Not something unrestricted, just something more strategic.

Players could stay in a foreign country for a limited time, like 24–48 hours. During that time, they could buy and sell items within that local market and actually interact with it instead of just passing through.

To keep it balanced, there would need to be clear limits:

Purchase caps to prevent stockpiling.

Cooldowns on high-value items.

Higher fees or taxes when trading abroad.

Limited inventory space while overseas.

An extra layer: reverse trading

Players could also bring items from Torn and sell them abroad. Different countries would have slightly different demand and pricing, creating variation instead of one fixed route.

This would introduce real trading routes, risk versus reward decisions, and remove the “one best route for everyone” problem.

Why this works

With proper limits, it wouldn’t break the economy. No infinite flipping or abuse. Instead, it would add depth, variety, and make the global market feel more alive and dynamic.

Right now, travel is something you do.

With this change, trading becomes something you actually play.

Bazaar Ban · · 0 likes

Hello...early hours of this morning I was temporarily banned from purchasing from the bazaar.....reason being the system mistook a repetitive clicks and saw me as an automated bot....but the main thing is my network was lagging..so in trying to buy weapons I multi repeatedly clicked...pls wat can I do

How long does it last

Or can it be fixed....

Without being able to buy from bazaars the game is same as not fun anymore[image: kommodo.ai]

101% MV BULK BUYING · · 0 likes

I buy all @ 101%👇

 

I buy Birth Certificate License Plate Travel Visa Driver’s License Skeleton Key

 

I'm buying edomondo ACD, Echo Quadrato, Dart Rampager and Lolo 458...dm if you have to sell

 

I'm buying @ 101% bikini, sport shades, hammer, bank checks, driver's license..dm if u have to sell

 

Buying @ 101% MV P90, XM8 Rifle, Benelli M4 Super and AK 47..dm if u have to sell

Can I take 6 E DVDs in a row · · 0 likes

Can I take 6 E DVDs in a row

Recent archived posts

DIRTY BOMB: From a $50M Hit to a $50B Collapse · · 3 likes

Finished reading the WTF vs VR article. Another reminder that ego and reaction can turn small conflicts into irreversible damage.

"An opportunistic $50m mug had escalated into $50b worth of retaliation, consisting of full-scale raids and a dirty bomb that prompted internal leaks, an exodus of members, a drained vault, and a tattered reputation."

Lesson: not every trigger deserves escalation, and power should be used to build people up, not crush them.

Bazaar Ban ·

Thank u

Bazaar Ban ·

Hello...early hours of this morning I was temporarily banned from purchasing from the bazaar.....reason being the system mistook a repetitive clicks and saw me as an automated bot....but the main thing is my network was lagging..so in trying to buy weapons I multi repeatedly clicked...pls wat can I do

How long does it last

Or can it be fixed....

Without being able to buy from bazaars the game is same as not fun anymore[image: kommodo.ai]

101% MV BULK BUYING ·

I buy all @ 101%👇

 

I buy Birth Certificate License Plate Travel Visa Driver’s License Skeleton Key

 

I'm buying edomondo ACD, Echo Quadrato, Dart Rampager and Lolo 458...dm if you have to sell

 

I'm buying @ 101% bikini, sport shades, hammer, bank checks, driver's license..dm if u have to sell

 

Buying @ 101% MV P90, XM8 Rifle, Benelli M4 Super and AK 47..dm if u have to sell

Happy Jump Training when and when not to do it! ·

Tbh..didn't understand a thing

What If Torn Let You Trade Abroad Instead of Just Flying ?? · · 1 like

Right now, travel in Torn feels less like trading and more like delivery work. You fly out, pick up items, return home, sell them, and repeat. It works, but there’s no real depth. Once you know the “best route,” it becomes routine. At that point, it stops feeling like trading and starts feeling like courier runs.

So the real question is: what if Torn had an actual global trading system instead of just travel runs?

The problem

You can’t stay abroad and operate a real business there.

You can’t buy in Torn and sell freely in other countries.

Trading is basically limited to quick trips and fixed item runs.

Because of this, everything becomes predictable and the strategy side is limited.

The idea: a limited “stay abroad” trading system

Not something unrestricted, just something more strategic.

Players could stay in a foreign country for a limited time, like 24–48 hours. During that time, they could buy and sell items within that local market and actually interact with it instead of just passing through.

To keep it balanced, there would need to be clear limits:

Purchase caps to prevent stockpiling.

Cooldowns on high-value items.

Higher fees or taxes when trading abroad.

Limited inventory space while overseas.

An extra layer: reverse trading

Players could also bring items from Torn and sell them abroad. Different countries would have slightly different demand and pricing, creating variation instead of one fixed route.

This would introduce real trading routes, risk versus reward decisions, and remove the “one best route for everyone” problem.

Why this works

With proper limits, it wouldn’t break the economy. No infinite flipping or abuse. Instead, it would add depth, variety, and make the global market feel more alive and dynamic.

Right now, travel is something you do.

With this change, trading becomes something you actually play.

Can I take 6 E DVDs in a row ·

Can I take 6 E DVDs in a row

Which Stats is best to train more ·

Your suggestions 

Didn't know which staff to approach ·

I got a warning from the system.....about me calling someone an Epstein.... I'm sorry buh it did mean something different on my language....

An automatic deletion or cancelation of scripts that go against game rules ·

I suggested this because not everyone knows the scripts that could get their acc flagged..for Instance...my account is at the verge of getting banned....cuz I installed some scripts I saw from GitHub and greasyfork sites to use and I wasn't issued warning either by those sites that it's illegal

Jlamb's Xanax Giveaway 5 ·

Memes, Kirbys are the best

[Buy/Sell/Rent (RW)] The Merchant's Castle ·

He buys at good rate....for real.....it was nice doing business with him

Any football manager players here? ·

Yes but which football manager