The new ranking system seems to do a pretty good job of estimating faction strength based on members' battle stats.
For community-focused factions, it would be great to have the option to voluntarily exclude individual members from Ranked Wars when enlisting.
For example, a faction could designate certain members as "non-participating" for that war. Those members would remain in the faction but: - Would not contribute their estimated strength to the faction's matchmaking/ranking calculation. - Would not be able to earn respect/points from the war. - Would still remain a member of the faction as normal outside of the war.
This would be particularly useful for factions with one or two extremely powerful members who don't actively participate in wars. Their stats can significantly affect matchmaking despite them not actually contributing to the war.
More broadly, it would give community-based factions a way to retain members who may not be able to participate regularly, without being disproportionately disadvantaged in Ranked Wars because of their stats.
It seems like a relatively simple system that could make Ranked Wars more accessible to factions with mixed levels of activity.
The Van Dorn Detective Agency is looking for ACTIVE RECRUITS
I've started a new faction with a long-term vision: build a strong, financially independent, travel-focused community that eventually grows into a capable, active faction.
Right now, our focus is travel, profit, and good habits. However, I also understand that to unlock the best travel perks, we need respect.
That means working towards unlocking:
✅ Organised Crimes
✅ Outside hits on inactive, faction less targets
✅ Occasional chaining to build respect efficiently
The new ranking system seems to do a pretty good job of estimating faction strength based on members' battle stats.
For community-focused factions, it would be great to have the option to voluntarily exclude individual members from Ranked Wars when enlisting.
For example, a faction could designate certain members as "non-participating" for that war. Those members would remain in the faction but: - Would not contribute their estimated strength to the faction's matchmaking/ranking calculation. - Would not be able to earn respect/points from the war. - Would still remain a member of the faction as normal outside of the war.
This would be particularly useful for factions with one or two extremely powerful members who don't actively participate in wars. Their stats can significantly affect matchmaking despite them not actually contributing to the war.
More broadly, it would give community-based factions a way to retain members who may not be able to participate regularly, without being disproportionately disadvantaged in Ranked Wars because of their stats.
It seems like a relatively simple system that could make Ranked Wars more accessible to factions with mixed levels of activity.
The Van Dorn Detective Agency is looking for ACTIVE RECRUITS
I've started a new faction with a long-term vision: build a strong, financially independent, travel-focused community that eventually grows into a capable, active faction.
Right now, our focus is travel, profit, and good habits. However, I also understand that to unlock the best travel perks, we need respect.
That means working towards unlocking:
✅ Organised Crimes
✅ Outside hits on inactive, faction less targets
✅ Occasional chaining to build respect efficiently
[Recruiting] Seeking Co-Leader for New Travel-Based Faction – Van Dorn Detective Agency
🕵️ The Van Dorn Detective Agency is looking for a Co-Leader.
I've started a new faction with a long-term vision: build a strong, financially independent, travel-focused community that eventually grows into a capable, active faction.
Right now, our focus is travel, profit, and good habits. However, I also understand that to unlock the best travel perks, we need respect. That means:
✅ Organised Crimes
✅ Outside hits on inactive, factionless targets
✅ Occasional chaining to build respect efficiently
The goal isn't to become a war faction overnight—it's to strategically build enough respect to unlock better travel perks faster.
I'm looking for someone who:
🔹 Is ideally Level 20-50
🔹 Wants the experience of helping run a faction
🔹 Understands the balance between travelling and building respect
🔹 Enjoys mentoring newer players
🔹 Doesn't necessarily have the time or desire to deal with all the admin of creating and running a faction from scratch
I handle the administration, planning, recruitment, and long-term vision. I'm looking for a partner who wants to help shape the faction, organise activities, and grow something from the ground up.
If you've ever thought:
"I'd love to help lead a faction, but I don't want to do all the paperwork and setup myself,"
then this could be the perfect opportunity.
If this sounds like you, send me a message and let's discuss building something great together.
Because faction members are usually busy. looking for some people who have a genuine interest in testing something rather than those who don't need to bother.
Rewards will suit newbies as I'll give 1M per tester
I'm looking for 10 active players to help me test my new app for Chain Ops.
Basically, the app pulls data from users API and calculates a chain plan for you based on criteria.
For example:
10 active faction members 5 have stacked e to various levels 3 are donators so have 150e limits ; 8 are standard 100e limits.
You want to keep 50e in reserve for all players incase of emergency hits or retaliations.
The app when run will generate a hit schedule with timings to ensure you are pacing correctly to not waste e regeneration.
It will tell you when and who should dump e at the beginning, then set hit intervals for each player e.g. 2 hits at 10:45-10:55pm, then 2 hits at 4:35-4:45am.
Will account for travel times etc.
Ideally, 10 other players would share their e with me and help me run a test chain to 500.
I want to see what I need to adjust to make it a functional tool for factions.
THE REWARD WILL BE A SHARE OF MONEY GENERATED BY FACTIONS WHO BUY ACCESS.