I’ve spent the last few hours diving into the math behind early-game efficiency (specifically looking at the trade-off between early Gym gains vs. Education time reduction).
Coming from modern MMOs where 'instant gratification' is the norm, it's fascinating to see a game that effectively rewards 'delayed gratification' as a core mechanic. Most games fail when players run out of content; here, it seems the 'content' is the long-term strategy itself.
For the veterans: At what point did you stop looking at the game in 'days' and start looking at it in 'months'?
I’ve spent the last few hours diving into the math behind early-game efficiency (specifically looking at the trade-off between early Gym gains vs. Education time reduction).
Coming from modern MMOs where 'instant gratification' is the norm, it's fascinating to see a game that effectively rewards 'delayed gratification' as a core mechanic. Most games fail when players run out of content; here, it seems the 'content' is the long-term strategy itself.
For the veterans: At what point did you stop looking at the game in 'days' and start looking at it in 'months'?