Runs a Monte Carlo simulation in the background to estimate your win equity against however many opponents are active
Shows a 95% confidence interval alongside the number, not just a bare percentage
You can pick the simulation quality from a Settings tab — Fast up to Ultra (1,000,000 iterations) — depending on how much precision vs. speed you want. I mostly leave mine on Precision.
Gives you a rough breakdown of what hand types you’re likely to end up with
Opponent reads
Tracks VPIP, PFR, aggression frequency, 3-bet%, fold-to-3-bet, c-bet%, and a few other stats per player, per street
Buckets people into rough types (Maniac, TAG, Rock, Fish, Calling Station, etc.) once it’s seen enough hands from them, and drops a small badge on their seat
Gives you a one-line exploit suggestion based on their tendencies (e.g. “folds to c-bets a lot — bet more flops against them”)
You can jot down your own notes on a player too, which get saved for next time you sit with them
Decision help
A preflop chart baked in that factors in your position and how many raises have happened in front of you
Postflop, it weighs pot odds, implied odds (rough), and how tight/loose the table’s been playing, then suggests fold/call/raise with a rough confidence level
There’s a big banner that just tells you the suggested action in plain text so you’re not squinting at percentages when it’s your turn
Bankroll & session tracking
Enter your poker bankroll and it’ll suggest a safe buy-in range (roughly the standard 20-40 buy-in guideline), plus flag if you’re sitting way above your bankroll
Stop-loss and session-goal alerts if you want them
Tracks hands played, VPIP%, net chips, win rate, $/hand and $/hour for the session
Rough estimate of Poker Score gained this session/lifetime, since the actual formula Torn uses isn’t public — I reverse-engineered a reasonable approximation from what’s known about the drivers (stakes, hand rarity, opponents, showdowns). Don’t take it as gospel, it’s an estimate.
Grab a userscript manager if you don’t have one — Tampermonkey works fine, so does Violentmonkey.
Install the script from Greasy Fork
Performance Notes
The simulation engine is written to be fast — cards are handled as integers instead of strings under the hood, and it uses a faster random number generator than the default. Even the highest quality setting (1M iterations) runs in chunks so it doesn’t lock up your browser tab while it’s calculating. In practice it usually converges and stops early once the numbers are stable enough, so you’re not always waiting for the full iteration count.
Feedback
If you try it and something looks off, or a stat doesn’t match what you’d expect, let me know here — happy to look into it. Also curious if there’s anything people would actually want added versus what I’ve assumed is useful.
All the data it collects (profiles, notes, settings) stays local in your browser.
I built this to give faction leaders and members a faster way to track everything that matters without constantly switching between pages.
OC 2.0 tracking, war intelligence, chain monitoring, and member activity, all in one place.
• Faction Overview – Instantly see your faction’s members, respect, and rank, with quick access to Faction, OC, War, and Chain pages.
• OC 2.0 – Monitor every active Organized Crime in real time. See filled and open slots, who’s assigned to each role, ready timers, and a built-in CPR stat requirement reference for quick planning.
• War Intelligence – Track enemy counts and hospital timers directly from the ranked war page you’re viewing, along with live ranked war progress indicators.
• Chain Tracking – Keep chains alive with a live timer, hit counter, and visual warnings before a chain is about to drop.
• Member Activity – View your entire roster at a glance, including online, idle, and offline status, player levels, and key stats.
• Optional Discord Webhooks – Send updates directly to your Discord server with a single click. Disabled by default and only used if you choose to enable it.
Built to reduce page hopping, improve coordination, and give factions the information they need.
(Staff edit: removed)
V1.0.0 • Open to bug reports and feature requests below. Let me know what your faction would like to see added next.
• Fixed blank stop-loss values using 0 instead of the default 2 buy-ins • Fixed null bankroll-history net values being parsed as NaN • Updated the UI with a cleaner neutral graphite design • Fixed the phone/PDA panel with a proper bottom-sheet layout • Status chip now updates immediately when hiding or switching tabs • Fixed stale banners appearing under parser warnings • Disabled sizing advice when the pot cannot be read • Fixed exact-deal budget calculations • HUD now pauses when the table is not the active visible tab • Added native PDA storage with retention controls • Added exact turn and river heads-up equity • Opponent labels now require enough samples before appearing • Added Compact and Minimal display modes • Added High Contrast mode • Added CSV export