Tw33k Tools - Dopewars PDA Edition
A free Tampermonkey userscript for Torn, purpose-built for Torn PDA. A classic Dopewars-style buy-low-sell-high trading game, now reachable from anywhere on the site so you can jump in any time, not just mid-flight. Fully offline and client-side: no Torn API key, no reading or writing anything about your Torn character. It's a self-contained side game that happens to live inside Torn.
Tw33k Tools - Dopewars PDA Edition (Walkthrough, v1.7.1)
How it starts
Drops a small launcher (a screen-edge tab by default, or the shared Tw33k Tools floating icon - see Display below) on any www.torn.com page. Tap it to open the game panel; tap again to tuck it away. Progress saves automatically after every action, so closing the panel or navigating away doesn't cost you anything.
The core loop
BUY / SELL / NEXT DAY / TRAVEL: four big touch buttons, no keyboard needed. Tap a drug in the list to select it, then Buy or Sell opens a quantity picker (+1/+5/+10/+25/+50/+100, MAX, CLEAR). Next Day advances the clock without moving. Travel opens a picker for the other 11 markets, costs a day, and now costs airfare too - $800 to $2,000 depending on how far the destination is, shown on each button before you commit. Cheap short hops (like Mexico from Torn) sit near the bottom of that range; the long hauls (South Africa, especially from Torn) sit near the top. Can't afford the fare, the destination just won't let you tap it.
The markets
12 locations: Torn plus the 11 real Torn travel destinations, each with its own prices for a 12-item modern drug list (Fentanyl, Cocaine, Heroin, Crystal Meth, MDMA, Oxycodone, Ketamine, LSD, Xanax, Adderall, Psilocybin Mushrooms, Cannabis). Prices are generated deterministically from a per-game seed and the day number, so refreshing the page can't reroll a bad market. The same day always shows the same prices.
Location bias is grounded in real-world drug trafficking and use data (UNODC, EMCDDA, DEA), not arbitrary: Torn itself is priced like a diversified NYC-style hub, moderately cheap on most things rather than specializing.
Sold out & dead market. A location can run out of stock, which blocks buying, but selling still works there, at a 65% premium, since the scarcity that emptied the shelves means demand for what you're carrying just went up. Worth flying with a full bag - and if you own a property, worth reading the Property section below on keeping some of that bag somewhere the cops can't find it.
Random daily events: price spikes, price crashes, someone leaving product behind, or a quiet day.
Debt & the loan shark
Start with $500 and no debt. The loan shark is opt-in, not forced. Borrow up to $5,000 at a time from the Bank tab whenever you're short; only one loan can be outstanding at once. Debt compounds 10%/day. Leave it unpaid 30 days and collectors show up. Pay, Fight, or Run. Winning or fleeing without paying doesn't buy you another 30 days; the clock only resets when money actually changes hands, so unpaid debt keeps the collectors coming back.
Trouble
Three kinds of encounters, each with real stakes:
- Cops are triggered by carrying product. Run, Bribe, or Fight. Losing costs your stash and some life; a "shots fired" roll deals serious damage on top. Note: cops only ever check what's in your coat - anything sitting in a property's stash (see Property) is never at risk.
- Loan shark's collectors show up once your debt clock runs out. Losing means forced collection: they take what you're owed, maybe more if you're carrying extra cash, plus a beating.
- Muggers are random, independent of what you're carrying. Fight, Run, or Surrender a cut of your cash to avoid the risk entirely.
The City
One button - City - is the hub for everything that isn't buying or selling drugs: Bank/Loan Shark, Armory, Hospital, Casino, Stock Exchange, and Property. Tap City from the main screen, then pick a destination. Each is covered below.
Gear (Armory)
Weapons (Fists > Baseball Bat > Glock 18 > BT MP9 > ArmaLite M-15A4) improve your odds in every fight; outerwear (Pockets 25 > Jacket 40 > Duster 60 > Trench Coat 80 > Fur Coat 100) raises how much product you can carry in your coat. Both are one-way upgrades - buy the next tier up. Names match real Torn items; stats and prices are Dopewars' own balance, not imported from Torn.
Medical (Hospital)
Bandage, Med Kit, and Trauma Kit heal you back up when cash allows. Same three items as before, just filed under "Hospital" in the City menu now instead of "Medical."
Casino
Five games, all reachable from City > Casino, all played with straight cash (no separate chip currency):
- Slots - three reels, six symbols. Three of a kind pays out (4x up to 120x depending on the symbol); any exact pair pushes your bet back. Reels spin and land with a bit of animation before the result shows.
- Roulette - a real single-zero wheel with the correct European pocket layout and colors. Bet Red/Black or Odd/Even (1:1) or a dozen (2:1), then watch the wheel spin to the result.
- High-Low - guess whether the next card beats the current one. Correct guesses raise a multiplier; cash out any time you're ahead, or keep pushing your luck. A tie is a push (redraw, no change). Busting loses the whole bet. Your session survives closing the game or reloading the page, so you can never lose a live round to a stray tap.
- Blackjack - standard rules, dealer stands on 17+, blackjack pays 3:2, double down available on your first move.
- Video Poker - built as Caribbean Stud: you get 5 cards, the dealer shows one of theirs, then you Fold or Call (a 2x raise on top of your ante). The dealer needs Ace-King high or better to "qualify" - if they don't, your ante pays and the raise just comes back. If they do qualify and you win, the raise pays out on a scale from 1:1 (a low pair) up to 100:1 for a Royal Flush.
Stock Exchange
City > Stock Exchange gives you six tickers to trade, each with its own personality:
- TCP (Torn City Petroleum) - steady, low-volatility, decent dividend.
- GLD (Torn Gold Exchange) - the safe haven of the six.
- ARM (Ironclad Armory Corp), FLY (Torn Air Charter), FNG (Fang Pharmaceuticals) - the mid-risk middle of the pack.
- SYN (Synthetics Inc) - the wild one: highest growth potential, highest day-to-day risk, no dividend at all.
Buy and sell by whole shares (+1/+5/+10/+25/+50/+100, plus +1K/+10K/+100K/+1M for bulk trades, and a BUY MAX button that spends everything you've got). Any ticker that pays a dividend pays it automatically each day you hold shares through Next Day or Travel.
Day-to-day price movement is small on purpose. The real swings come from news events - each ticker occasionally gets hit with a multi-day run, good or bad, with an actual headline ("Synthetics Inc releases new drug to the applause of many.", "Torn Air Charter suffers plane crash.") logged the day it starts. You won't be told how long a swing lasts or how big it'll get - that part's a read, not a readout. A little newspaper icon marks a ticker currently mid-swing, both in the ticker list and on its own trade screen.
Every ticker's trade screen has a price history graph with 1 week / 1 month / 1 year views. On a save too young for the range you pick, the graph doesn't leave blank space - it extrapolates the same price model backward, so even a brand-new game's "1 year" chart shows a believable history for that stock leading up to day 1.
Property
City > Property is a 7-tier ladder using real Torn property names, in the same order Torn uses them, scaled down to fit this game's economy: Shack ($10,000) - Detached House ($50,000) - Villa ($200,000) - Mansion ($1,000,000) - Ranch ($5,000,000) - Castle ($20,000,000) - Private Island ($100,000,000). No daily upkeep - buy once and it's yours.
You start homeless. Buying your first property moves you in automatically. Buy more later and they just sit there earning rent (0.4% of their price, paid daily) until you choose to move into a better one from the Property screen.
Whichever property you're living in gives you a hidden stash, separate from your coat - bigger properties hold more (50 units for a Shack, up to 5,000 for a Private Island). Deposit and withdraw drugs between your coat and your stash from the Property screen any time. Since cops only ever check your coat, anything in the stash is never at risk from a search.
Selling a property refunds 75% of what you paid. You can't sell your current residence if what's in the stash wouldn't fit wherever you'd land afterward (your next-best owned property, or homelessness) - withdraw some first. Selling your home auto-moves you into the next best one you own, or back onto the street if that was your only one.
Menu
BUY - SELL - NEXT DAY - TRAVEL - City (Bank/Loan Shark, Armory, Hospital, Casino, Stock Exchange, Property) - Settings - High Scores - New Game - Save & Quit
Settings
Display - Edge tab or Floating icon. Floating icon mode puts the launcher on the shared Tw33k Tools floating icon alongside Mugging Advisor and Market Watch - one draggable icon that fans out into whichever of those scripts are also set to floating.
High Scores
Ending a run by choice (New Game) or by running out of life logs your final net worth to a local top-5 list, tagged if it ended in death. Net worth now folds in everything: cash, bank, debt, stock portfolio value, and property resale value - not just cash and bank like the early versions.
Requirements & privacy
No API key, no login, nothing sent anywhere. Everything - cash, inventory, gear, stock portfolio, property, high scores - lives in your browser's local storage on your device.
What it doesn't do
No connection to your real Torn character, stats, money, or inventory. No automation, no auto-travel, no in-game actions of any kind. It's a game that happens to sit inside Torn, nothing more.









