Stop in after a pub crawl or a drunken brawl and have yourself inked up by our legendary artists!
Whether it's a stencilled, superficial celebration of your faction's "Tag" bringing you passive respect (and a scaling defence bonus?), or an intricate, custom-made piece by a member of Torn's independent art-world that brings you merits and happiness, a Torn City Tattoo will have heads turning everywhere you go!
Player Parlours (New Company) Star Ideas Passive Respect % Less Jail Time Discount on Syringes
Commission Work (Indie Torn Artists - New Market) Points, cash or items can be exchanged for Tats Tattoo effects in different Countries Collector Tats from Special Artists that appear only during seasonal comps
NPC Parlour AI based for custom work(?)
NOTES Faction "Tags" must be removed when player leaves faction. If player does not remove Tag, passive Negative Respect effect ~or~ (-10%) Defence against Faction-Affiliated players who have a Faction Tag Tattoo.
Stop in after a pub crawl or a drunken brawl and have yourself inked up by our legendary artists!
Whether it's a stencilled, superficial celebration of your faction's "Tag" bringing you passive respect (and a scaling defence bonus?), or an intricate, custom-made piece by a member of Torn's independent art-world that brings you merits and happiness, a Torn City Tattoo will have heads turning everywhere you go!
Player Parlours (New Company) Star Ideas Passive Respect % Less Jail Time Discount on Syringes
Commission Work (Indie Torn Artists - New Market) Points, cash or items can be exchanged for Tats Tattoo effects in different Countries Collector Tats from Special Artists that appear only during seasonal comps
NPC Parlour AI based for custom work(?)
NOTES Faction "Tags" must be removed when player leaves faction. If player does not remove Tag, passive Negative Respect effect ~or~ (-10%) Defence against Faction-Affiliated players who have a Faction Tag Tattoo.
How about we target the different days of the competition? Make EVERY Elimination different!
Mods for Days. RNG into random days of the Elimination.
Day A:No Mods Equal Playing Field.
Day B:Extreme Weather Dexterity -5% TBS for Players in weather-affected city/country Speed -5% TBS for Players in weather-affected city/country *Santa Gloves, Raincoat, Sunglasses to neutralise Mod.
Day C:Natural Disaster!!! ALL Stats -5% for Players in disaster-affected city/country. *Army Job, Biology Education to neutralise Mod.
Day D:Travel Ban in Effect “Restricted Airspace” - Certain Locations Banned for 3, 6, 12, 24 hours. *VIP Passport opens Safe Travel Window out of the affected location. Army Bypass.
Day E:Operation: Midnight Raid Random Torn “SWAT” NPCs appear instead of “attacked” opponents. If the SWAT NPC defeats the attacker, AUTO JAIL. (SWAT NPCs always have slightly better stats, but always use the same weapons.) *Police Vest, Police Badge to neutralise Mod.
Day F:Viral Outbreak! Medical Items effectiveness is reduced by 25%. *Biology Education to neutralise Mod.
What are your thoughts on a kind of "Active/Inactive" Territory Modifier for Factions?
If a Faction that controls a territory has all of its members' as "Active Status" (minimum 1 login per day), then the territory is harder to take from them. If their members are inactive, the territory becomes easier to take.
In real life you have to actually be on the block to run it.