I would be kinda nice if there was an option to just renew/extend a rental lease on property. The Landlord could just send it over as an event and if they accept the days would automatically be added to the end of the current lease.
It would save them having to move out and back in, plus you could do it in advance if the landlord isn't going to be around on the day it expires to resend.
Whenever I step on this square I automatically get moved back to 70,65. No text or anything explaining it, it just moves me back. I can move onto the square again but the same thing happens.
And what constitutes a senior player? lol I'm aware that was an option, but why waste the 25 E and an item guessing when someone else has probably already done it. That's part of the fun of playing a game with a community and not by yourself. You help each other.
Just look at the numbers on Torn Report. The $/nerve are trash in general. A few look like they could be decent if you manage to replicate an ideal amount of fuel/timing/etc. But because there are so many different options, it's so much more tedious to sort through than disposal or cracking, that I'm not sure I'm interested in investing the RL time to wade through them when I could just do burglary for similar payouts.
Looks like shopping mall and factory are the only 2 that seem like great options and their sample size is small so I might have gotten lucky. I'm not to 100 yet though I guess.
Just to be clear, any given accelerant gives the same amount of fuel, regardless of starting or stoking?
So like on a given target, placing 2 cans of gas and stoking with 1 will land you at the same final percentage as placing 3 in the first place?
For some reason I feel like stoking never gets me as far, but I haven't tracked the data to say for sure.
Also I feel like something is weird with the 2 flame targets. I can use like 6 cans of gas and still get a much lower percentage than I do on a 3 flame target, which seems weird.
I kind of agree. Although the time step on that graph is really hard to interpret, so I'm never exactly sure if it's the right time or not.
Although that's why I was asking if the graph was backwards because if that's the case, it's going to be a lot easier to catch in a couple weeks, not a lot harder.
Is the tide table in the OP effectively upside down? Intuitively, I would say the bottom of the curve would be low tide, but if you look at the crime low percent correspond to high tide. (Currently High Tide 17%)
So do you think we should interpret the % on the chart or the caveman take: "Higher is higher" :P
Again, might just be me, but I'm finding license plates to be incredibly safe for some reason. And the gains are better than Blank Check, so I'm probably just going to stick with these unless something changes.
I don't know about anyone else but my prescription critical fail rate is over 4x that of my DL and Parking Permit rates. I didn't even switch right away and did most of them over 60 CS. Between the extra cost of medical bills and going backwards, hard to say you shouldn't just stick with the first 2, but maybe it's just bad luck.
I just failed a pickpocketing crime but instead of seeing the usually fail, I got the "you can't do this from jail" message without understanding how I got in jail in the first place. Looking at the logs, it looks like I failed 2 crimes simultaneously somehow? I never clicked on anything with a cop so I don't know where that even came from.
Might just be me, but my skimmers are getting found way more often than stated in the initial guide. I have them at the bus stop and I can't even go a day without losing a couple.
I sent an note to the OP, but I figured I would throw this out there to get other thoughts as well:
I wanted to weigh in on the Graffiti crime because I think I uncovered a relationship between money earned and how many tags you've already done in that location OF THAT COLOR. I basically did all Red on East Side up to 5* (since it said that was the best for respect) and then I switched to Purple for the better cash. To my surprise, this is what happened:
You added a Spray Can : Red to Graffiti You used 3 nerve successfully spraying graffiti in the East Side gaining $21,300 You used 3 nerve successfully spraying graffiti in the East Side gaining $34,000 You used 3 nerve successfully spraying graffiti in the East Side gaining $25,000 You used 3 nerve successfully spraying graffiti in the East Side gaining $32,000 You added a Spray Can : Purple to Graffiti You used 3 nerve successfully spraying graffiti in the East Side gaining $7,000 You used 3 nerve successfully spraying graffiti in the East Side gaining $1,130 You used 3 nerve successfully spraying graffiti in the East Side gaining $1,050 You added a Spray Can : Red to Graffiti You used 3 nerve successfully spraying graffiti in the East Side gaining $25,000
So I'm wondering if the color itself is irrelevant but which colors you've used is not (which explains why different colors get different results). The reason this is problematic is that it means we can't consolidate results from many different people without also knowing how many tags of that color they've done. Unclear if what color you use between locations matters (maybe it rewards you for putting Red everywhere) Also not sure how decay does or doesn't figure in.
I think this also explains the XX% cash increase associated with more stars. You don't get a boost from moving up stars, but the number of successful attempts drives both things. (So colinearity for my math nerds out there)