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Kuzuri [558988] Level 30

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Words with friends! (or enemies) · · 1 like


Basically its like never ending story, howver this time you only post a letter with every post. adding it to the previous letter to eventually form a word. This goes on for a while until no other word can be formed. Whoever posts the final letter wins the round. note that with every letter you add, it HAS to be a word (i.e it should exist in the dictionary). letter additions that dont work are to be disregarded. Using more esoteric consonants as starting words (Z,X,Y, etc..) might switch it up a bit, but it wont be wise, as it would become more difficult to predict the outcome. Note that when you post a letter, any other entry would be disregarded until a least two more people have posted, so plan carefully with the letters you pick. the rounds should pass by pretty quick, and i expect to fund about 3 rounds with a payout of $1million each. if it looks like fun i would extend that figure to about 5 rounds making it total at 5 million. But for the first three rounds, if you feel you can, go ahead and take my money ^_^

Cooperation intensive group missions.- FIRETEAMS · · 4 likes


i have been thinking, and theres this idea ive been keeping for a while, but i never got to sharing. it came to me during my close to 6 year hiatus from TC.

What about Group missions for TEAMS of people?

i think it should be fairly easy to carry out. okay, this should be a quick summary of what i have in mind for it:

Same way there are individual missions for people, there could also be 'strike team' missions. These missions would be dependent on each individuals specific skill set, and are just like individual missions except that there are different things that have to be done at specific times that are impossible for one person to do. And the individual successes or failures of these individual components would determine how the next person would have to take the next step. Once the first step of a fireteam mission is made, usually the subsequent steps would become time sensitive, meaning one way or the other if there is no activity for the next 5-10 minutes, either the next few steps would become severely compromised, or the entire mission would be lost, with serious consequences to health/freedom. Its not a comprehensive breakdown but it carries the meat of the idea im having

as for implemenation

Strike teams should comprise about 4 players there abouts.

A 'strike team' is not set in stone, in fact building a strike team would rely a lot on a lot of experimentation with players you meet on the forums.

in other words, for every strike team mission, you create a new strike team from scratch, nominating players who would have to 'confirm' their nominations.

There would be several strike team mission difficulties for players of lower levels, intermediate ones for a little bit of diversity (middle/higher level players matchups), and elite campaigns for the more advanced players.

Strike team missions are almost exactly like normal missions at heart, except that to make the decision making process a litle bit more ineresting, there is usually a 'briefing session' before hand, this is where ALL the 'expected' steps in the mission are going to be planned out, highlighting the decisions to be made step by step.. This is so you would know the type of skillset you would be looking for. To clarify, let me give a quick example of a strike team briefing

-Strikenet V0.8.
-Welcome Moondusk
-MISSION Alpha 01.
-Beginner level
-Estevans Cargo

Briefing.
Intel sources have informed us that last night at 1800 hours, a highly sensitive shipment from paris was flown into Torn city. The cargo trucks ferrying this shipment have currently being refuelled at a secure location. Highjacked satellite imaging has shown it to be one of the safe houses of Ricardo Estevan, the Director of REup Pharmaceuticals. We believe it to be his newest batch of Xanax shipments from the european continent. The objective is to extract this cargo before it is transported to his fortress somewhere on the torn city islands. Security is light, but be careful. One mistake and the area would be crawling with cops.

Mission.
The warehouse is in an abandoned location just outside of the Torn city Docks. Breaking in should be easy-

1 There are two guards outside the warehouse. someone has to distract them.

2 A sniper/brawler should silently take them out.

3 Someone with a hatchet or a pair of boltcutters should cut through the heavily reinforced padlock

4 The alarm system should be disabled quickly. Be careful - its old software, but it still tricky

5 The inside guards should be getting suspicious of the sounds outside.. A sprinter should dash to the garage door before it starts opening to lob a grenade inside.

6 After the explosion. The cargo would still be in their reinforced containers. they are guarded by Locks which are electronically controlled. you would need a hacker for this, or a really strong Asset.

7 Ferry as many boxes as you can in 10 minutes. The cops would arrive any minute.

8 Give or take a few minutes around the 10 minute mark, someone with a fast car and a some racing skill should ferry the cargo back to your strike team hideout. how high his racing skill should be depends on how much over ten minutes your team spends, or how much less

Mission complete, return to base, and share the spoils.


Taking the first step activates the timer, and initiates the strike mission. for example the first step could involve omething as simple as a message containing anything being sent to the NPC 'guard' character. However this action MUST be aken from the strike team interface, to discourage mistakes (see below)

To make a strike team action, you select the steps from the strike team interface. This can only be done once your team have all been assembled. Note that these steps become context sensitive based on the successes or failures of an individual to each step, Extra steps could even appear from nowhere. For example if at step 2 your sniper misses both of them/one of them, a meelee would have to ensue, like a normal battle. the further ramifications of this meelee could even be that the inside guards would now be alerted even quicker to the noises outside, and your sprinter would have to be really REALLY fast.
once a strike team mission has begun, event updates would apprise you of your groups progress as time goes on. This is important because of the next reason.

Once you make a strike team action, you cannot make a move until two more steps have been made in the mission. Meaning if you are the one who distracts the guards, you cannot make a move until step 4. with such a delicate mechanic it shows why you DONT want to have extra steps coming in the way. or even a step changing from one that needs a sprinter, to one that needs a all round fighter (like step 5).

Once a Strike begins, you would be apprised of all the events as the happen in the events tab. it would also be advisale to keep a chat tab open and/or use irc. A 'strike team' chatbox could even automatically open once you begin. Real time updates are IMPERATIVE.

The rewards should be Experience points and whatever cargo/agreement you would have been working to Achieve over the course of the strike mission. The strike interface always collects 10% of you entire haul. Most time your hauls are even dependent on how much of the cargo you are able to stash. like in the example above ^.


im sure there ae parts i have left out as i have not written this plan out like this prior to today. i did not wan this to become a faction thing as i realised that it would not allow room for a lot of experimenting, and with these tighter knit strike teams it give way for even possibly new friendships. i am really excited about the idea myself because it uses almost ALL your stats to determine the outcome of your actions. for example hacking is highly reliant on your intelligence skill AND your computer programming knowledge. meaning even people who arent naturaly in TC for building their fighting stats could be of IMMENSE help at times. Some advanced missions might even need cannon fodder to die for the team, this could be any <level 5 who is willing to have a stake of the benefits of the heist himself, i dont know maybe something similar cos there are flaws in that lol. the point is to introduce a mechanic in the game that isnt a special event and ensures that the most effective strike team could be comprised of people in level(s) 65, 43, 20, and 13. There could even be time limited special Strike team missions where the team who manages to do a certain amount of things in the quickest amount of time would win a weekly even, idk.

But basically thats what i have in mind. i dont think anyone stands to lose anything and it could turn out to be something really awesome with a few changes here and there....

Thanks ^_^




About travelling and trading · · 1 like


Hi guys, so i have recently decided to begin travelling and dealing with items, i have quite some cash in the bank, however i intend to build a mini fortune with the odd 2 million i currently have on hand. (Gasp, petty muggers inbound XD). however I have been seeing plushie and flower travel guides, however i have noticed that there isnt much profit on them in the item market, Plus i considered running xanax too, however i noticed that they also sell relatively cheaper on the market vs their travelrun costs. I might be wrong on this.



Please how do i begin running as i have access to the travel agency already and have done a few runs in the past, have hings changed much, what do i need to do? how do i start afresh?



:)

question about stats and attacking · · 0 likes


i am an old time account, however i focused mainly on developing company stats instead of battle stats, and these are my stats
  • Manual Labour:59,949
  • Intelligence:117,370
  • Endurance:77,615
however my battle stats are really low, and i havent been active on TC for the past 7-8 months, just logging in to store my money in the bank. however i tried a mission today where i had to attack LOREEN, and i was hopelessly defeated. I am fully armored with liquid body armor and combat helmet etc, along with a jackhammer, bt mp9 and kodachi swords. however i am still losing hopelessly with my offensive stats



Speed:5k

Strength: 5k

dexterity: 3k

defense:3k



How do i fix this? what do i need to do to be able to withstand more attacks and be able to defeat mission targets.



I know a lot has changed, and people mug rampantly now, but i am pretty poor as is, and i doubt id be a nice mug target, i just need help with the game, if anyone might be so kind. tbh i'm thinking of just returning to my mobas as is....





thanks! :)

Please id like to know the best class E vehicles · · 0 likes


the title sums it up :)

Recent archived posts

About travelling and trading ·


thanks a lot, i am also thinking of xanax running, and this seems like a sound strategy to use if any. are there other consumables with a similarly decent markup?

About travelling and trading · · 1 like


Hi guys, so i have recently decided to begin travelling and dealing with items, i have quite some cash in the bank, however i intend to build a mini fortune with the odd 2 million i currently have on hand. (Gasp, petty muggers inbound XD). however I have been seeing plushie and flower travel guides, however i have noticed that there isnt much profit on them in the item market, Plus i considered running xanax too, however i noticed that they also sell relatively cheaper on the market vs their travelrun costs. I might be wrong on this.



Please how do i begin running as i have access to the travel agency already and have done a few runs in the past, have hings changed much, what do i need to do? how do i start afresh?



:)

question about stats and attacking ·


please how do i get to grind 100k+ stats? just a direction and ill get on it for the remainder of the week, i have about 203 refills..... ill appreciate it a lot. from my post you can see i am severely 'understat-ed' for my level, and i'm currently premium punching bag material. i really would like pointers.

question about stats and attacking ·


i am an old time account, however i focused mainly on developing company stats instead of battle stats, and these are my stats
  • Manual Labour:59,949
  • Intelligence:117,370
  • Endurance:77,615
however my battle stats are really low, and i havent been active on TC for the past 7-8 months, just logging in to store my money in the bank. however i tried a mission today where i had to attack LOREEN, and i was hopelessly defeated. I am fully armored with liquid body armor and combat helmet etc, along with a jackhammer, bt mp9 and kodachi swords. however i am still losing hopelessly with my offensive stats



Speed:5k

Strength: 5k

dexterity: 3k

defense:3k



How do i fix this? what do i need to do to be able to withstand more attacks and be able to defeat mission targets.



I know a lot has changed, and people mug rampantly now, but i am pretty poor as is, and i doubt id be a nice mug target, i just need help with the game, if anyone might be so kind. tbh i'm thinking of just returning to my mobas as is....





thanks! :)

Travel Thread · · 1 like

Item
Type
Name
Cost
Stock
Circulation
Amount
Buy
  • Flower Tribulus Omanense $6,000 8,301 762,747 Buy You have purchased 21 x Tribulus Omanense items for $126,000. Ok Buy More
  • Clothing Proda Sunglasses $100,000 49 21,134 Buy
  • Melee Pillow $10,000,000 3 2,498 Buy
  • Electronic Gold Laptop $8,000,000,000 1 11 Buy
  • Electronic Platinum PDA $12,000,000,000 1 2 Buy
  • Enhancer Sports Sneakers $14,000,000,000 1 28 Buy
  • Melee Handbag $16,000,000,000 1 8 Buy
  • Primary Pink Mac-10 $23,000,000,000 1 3 Buy
  • Primary Gold Plated AK-47 $25,000,000,000 1 14 Buy
im sorry im on my way to an exam and i couldnt add it to travel run. pleasse take note, there is new flower stock in UAE

Word Association Game ·


diamonds

Please id like to know the best class E vehicles ·

RD_ [1530413]Look at global records, Any of the best E cars will be there.

thanks a lot, man...

Cooperation intensive group missions.- FIRETEAMS ·


bump.

come on, please guys i need some feedback, at least..

HUGE Giveaway #1 · · 1 like


255

Buying Flower Sets ·


i have ceibo

wtf is this ·

BONE-BREAKER [1855082]oilslick busted me from jail and i went to say thankyou via chat box and it said this


" You can't chat with user because you never met him. "


what the hell . i mean come on staff when was this rule brought into effect ???

For real? wow. that a bad move... 'met'?

Cooperation intensive group missions.- FIRETEAMS ·


was thinking about it too.. the time sensitivity might cause a few problems. along with some of the other things about the way the missions themselves are carried out. However its a little difficult because what i intend for this idea is almost real time activity from each player, with everyone being on standby, and the fate of the entire team resting on every ones individual contribution. even if at least one person can sit out most of the activity, it wouldn't do to have a member go AWOL mid strike. i alo wanted to introduce an interactive mechanic that is not predicated on 'what can you do for me/my faction/my company?' but 'how can your status in torn city be of help to this strike im planning to carry out?'.. keeping in mind the fact that once a slot for strength is filled, you will need to specifically looking for someone with stats PERTINENT to what youre looking to do. The real time aspect could also reveal some interesting things about chain of command and discipline when stuff starts t hit the fan lol

Vending Machine. · · 1 like


A picture of joan rivers.... then you look closer and realize its a flyer for the local pork shop. a can of soda rolls on top of it and you heave sigh of relief until you see its not the brand you wanted.. grunting, you fish in your pocket again for another coin

*inserts coin*

Words with friends! (or enemies) · · 1 like


Basically its like never ending story, howver this time you only post a letter with every post. adding it to the previous letter to eventually form a word. This goes on for a while until no other word can be formed. Whoever posts the final letter wins the round. note that with every letter you add, it HAS to be a word (i.e it should exist in the dictionary). letter additions that dont work are to be disregarded. Using more esoteric consonants as starting words (Z,X,Y, etc..) might switch it up a bit, but it wont be wise, as it would become more difficult to predict the outcome. Note that when you post a letter, any other entry would be disregarded until a least two more people have posted, so plan carefully with the letters you pick. the rounds should pass by pretty quick, and i expect to fund about 3 rounds with a payout of $1million each. if it looks like fun i would extend that figure to about 5 rounds making it total at 5 million. But for the first three rounds, if you feel you can, go ahead and take my money ^_^

giveaway FREE cash and item.ALREADY 370m++(ACTIVE) ·


lol welll... here i am ^_^

free beach houses to the funny and poor ·


Good - a threesome
Bad - its with a guy and a girl.
Ugly - The guy is not interested in the girl.



hundreds of years ago the man who invented ink spent the whole day thinking of the idea... and decided it would look better on paper


The difference between a squirrel and a rat?.. Good PR.

Wearing a Kilt must be similar to getting a blowjob from a guy... it feels Good, until you look down to realize you're probably Gay.





Islamist chase 100K Christians out of their homes. · · 1 like


While it is important to understand the radical elements in islamic teaching, it is imperative we also have some understanding of just what exactly these 'teachings' are supposed to mean in the context with which they were said. Its good to note that most religious books - like newspapers, once taken out of context could mean entirely different things. for one the quran never preached mass extiction of opposing beliefs. in fact there are verses, hadiths and chapters encouraging and advising on trade relations and relationships with external communities, in fact those verses are almost only said in chapter speaking of war or persecution by external forces. A christian or hindu extremist cold pick out parts of their holy book out of context and use it as a tool to convince other similar extremists to go out and inspire a mass holy purge against infidels. it has happened so many times over the years. the reason why the islamist problem is so predominant now is simply because of the exploitation they have been experiencing post world war 2 by virtue of their natural resources. The entire middle eastern belt. Consequently the base human desire for anarchy has been able to truly show its ugly head.masked in the very alien sounding arabic langage, whenever it leaks out into other parts of the world our fear attributes it to sentiments that do not exist. the old testament advices worse punishments on its enemies, but you dont see christians going abut burning people alive anymore. because they arent in an anarchist state... yet. the israelis could be nearing this state with all the sad things theyve been doing within thier borders. i just believe human beings are naturally cruel creatures, and trying to shield yourself from that by attributing acts of cruelty to ideologies that are almost always openly interpretated by several different individuals does nobody any good. in fact it creates a disunity in stereotypes that shouldnt be there. I have been a christian and a muslim at diiferent points in time, and i can say that both religions have really cruel sides to them, likewise extremely beautiful sides o them too. Prejudice and xenophobia will do no good but rationalise your ignorance.

i hope his helps..

Never Ending Story ·


even after

Cooperation intensive group missions.- FIRETEAMS · · 4 likes


i have been thinking, and theres this idea ive been keeping for a while, but i never got to sharing. it came to me during my close to 6 year hiatus from TC.

What about Group missions for TEAMS of people?

i think it should be fairly easy to carry out. okay, this should be a quick summary of what i have in mind for it:

Same way there are individual missions for people, there could also be 'strike team' missions. These missions would be dependent on each individuals specific skill set, and are just like individual missions except that there are different things that have to be done at specific times that are impossible for one person to do. And the individual successes or failures of these individual components would determine how the next person would have to take the next step. Once the first step of a fireteam mission is made, usually the subsequent steps would become time sensitive, meaning one way or the other if there is no activity for the next 5-10 minutes, either the next few steps would become severely compromised, or the entire mission would be lost, with serious consequences to health/freedom. Its not a comprehensive breakdown but it carries the meat of the idea im having

as for implemenation

Strike teams should comprise about 4 players there abouts.

A 'strike team' is not set in stone, in fact building a strike team would rely a lot on a lot of experimentation with players you meet on the forums.

in other words, for every strike team mission, you create a new strike team from scratch, nominating players who would have to 'confirm' their nominations.

There would be several strike team mission difficulties for players of lower levels, intermediate ones for a little bit of diversity (middle/higher level players matchups), and elite campaigns for the more advanced players.

Strike team missions are almost exactly like normal missions at heart, except that to make the decision making process a litle bit more ineresting, there is usually a 'briefing session' before hand, this is where ALL the 'expected' steps in the mission are going to be planned out, highlighting the decisions to be made step by step.. This is so you would know the type of skillset you would be looking for. To clarify, let me give a quick example of a strike team briefing

-Strikenet V0.8.
-Welcome Moondusk
-MISSION Alpha 01.
-Beginner level
-Estevans Cargo

Briefing.
Intel sources have informed us that last night at 1800 hours, a highly sensitive shipment from paris was flown into Torn city. The cargo trucks ferrying this shipment have currently being refuelled at a secure location. Highjacked satellite imaging has shown it to be one of the safe houses of Ricardo Estevan, the Director of REup Pharmaceuticals. We believe it to be his newest batch of Xanax shipments from the european continent. The objective is to extract this cargo before it is transported to his fortress somewhere on the torn city islands. Security is light, but be careful. One mistake and the area would be crawling with cops.

Mission.
The warehouse is in an abandoned location just outside of the Torn city Docks. Breaking in should be easy-

1 There are two guards outside the warehouse. someone has to distract them.

2 A sniper/brawler should silently take them out.

3 Someone with a hatchet or a pair of boltcutters should cut through the heavily reinforced padlock

4 The alarm system should be disabled quickly. Be careful - its old software, but it still tricky

5 The inside guards should be getting suspicious of the sounds outside.. A sprinter should dash to the garage door before it starts opening to lob a grenade inside.

6 After the explosion. The cargo would still be in their reinforced containers. they are guarded by Locks which are electronically controlled. you would need a hacker for this, or a really strong Asset.

7 Ferry as many boxes as you can in 10 minutes. The cops would arrive any minute.

8 Give or take a few minutes around the 10 minute mark, someone with a fast car and a some racing skill should ferry the cargo back to your strike team hideout. how high his racing skill should be depends on how much over ten minutes your team spends, or how much less

Mission complete, return to base, and share the spoils.


Taking the first step activates the timer, and initiates the strike mission. for example the first step could involve omething as simple as a message containing anything being sent to the NPC 'guard' character. However this action MUST be aken from the strike team interface, to discourage mistakes (see below)

To make a strike team action, you select the steps from the strike team interface. This can only be done once your team have all been assembled. Note that these steps become context sensitive based on the successes or failures of an individual to each step, Extra steps could even appear from nowhere. For example if at step 2 your sniper misses both of them/one of them, a meelee would have to ensue, like a normal battle. the further ramifications of this meelee could even be that the inside guards would now be alerted even quicker to the noises outside, and your sprinter would have to be really REALLY fast.
once a strike team mission has begun, event updates would apprise you of your groups progress as time goes on. This is important because of the next reason.

Once you make a strike team action, you cannot make a move until two more steps have been made in the mission. Meaning if you are the one who distracts the guards, you cannot make a move until step 4. with such a delicate mechanic it shows why you DONT want to have extra steps coming in the way. or even a step changing from one that needs a sprinter, to one that needs a all round fighter (like step 5).

Once a Strike begins, you would be apprised of all the events as the happen in the events tab. it would also be advisale to keep a chat tab open and/or use irc. A 'strike team' chatbox could even automatically open once you begin. Real time updates are IMPERATIVE.

The rewards should be Experience points and whatever cargo/agreement you would have been working to Achieve over the course of the strike mission. The strike interface always collects 10% of you entire haul. Most time your hauls are even dependent on how much of the cargo you are able to stash. like in the example above ^.


im sure there ae parts i have left out as i have not written this plan out like this prior to today. i did not wan this to become a faction thing as i realised that it would not allow room for a lot of experimenting, and with these tighter knit strike teams it give way for even possibly new friendships. i am really excited about the idea myself because it uses almost ALL your stats to determine the outcome of your actions. for example hacking is highly reliant on your intelligence skill AND your computer programming knowledge. meaning even people who arent naturaly in TC for building their fighting stats could be of IMMENSE help at times. Some advanced missions might even need cannon fodder to die for the team, this could be any <level 5 who is willing to have a stake of the benefits of the heist himself, i dont know maybe something similar cos there are flaws in that lol. the point is to introduce a mechanic in the game that isnt a special event and ensures that the most effective strike team could be comprised of people in level(s) 65, 43, 20, and 13. There could even be time limited special Strike team missions where the team who manages to do a certain amount of things in the quickest amount of time would win a weekly even, idk.

But basically thats what i have in mind. i dont think anyone stands to lose anything and it could turn out to be something really awesome with a few changes here and there....

Thanks ^_^




Please id like to know the best class E vehicles ·


the title sums it up :)