For the next elimination, the point gain amounts need to be increased. Attacks should give 6 points and less 1 point from the team attacked. Mugs should give 3 points and less 1 for the team mugged. Hospitalization should stay the same at less 3 points for the team hospitalized.
Mathematically, the way the current system is built, all the teams can essentially be kept at 0 points constantly. There's literally no point for anyone to even bother attacking right now. It doesn't take teamwork or strategy, it all comes down to praying your team can get the most hits in the lagfest before elimination. How is that fun at all?
Players used a mechanic that ched implemented poorly to get an advantage that wasn't even a good advantage, PP could've easily been taken down by teams working together.
Ched trying to intervene is ridiculous and unfair for so many players in both directions. This is definitely the last competition I'll ever participate in until Ched learns how to actually run proper competitions and to keep his grimy fingers out of them once they've started.
If 10000 other players can't figure out "hey, we need to team up to bring those other 1000 players back down to our level", then those 1000 players deserve to win.
The cap is really stupid. It's pretty much the exact same as being stuck at 0. It all comes down to the lagfest right before elimination. No strategy, just prayers.
For the next elimination, the point gain amounts need to be increased. Attacks should give 6 points and less 1 point from the team attacked. Mugs should give 3 points and less 1 for the team mugged. Hospitalization should stay the same at less 3 points for the team hospitalized.
Mathematically, the way the current system is built, all the teams can essentially be kept at 0 points constantly. There's literally no point for anyone to even bother attacking right now. It doesn't take teamwork or strategy, it all comes down to praying your team can get the most hits in the lagfest before elimination. How is that fun at all?