Oil Rig 2 star Hiring Sign bonus60 million , · · 1 like
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I am looking for active people who want to help my new company grow.
Note: It is not possible to negotiate another condition
Now Oil Rig 2 star , Hiring,,
Oil Rig2 star hiring
Need have over 74 000 intel, man or end
- Salary adjusted according to the company's income.
- Monthly bonus
- Sign bonus 60 million , ( need to work 51 days befor pay out and active )
- Must be active daily and able to rehab.
There is a monthly bonus for those who are daily active,and salary every day, adjusted according to income in the company
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On 01/09/2026, a member completed 10 successful attacks within the Chain 10 time limit. The attack log shows the attacks, but the completed Chain 10 is not present/registered correctly in the faction completed-chain data/API. Another Chain 10 from the same member is registered normally. Please check whether this Chain 10 was lost or not returned correctly by the faction chain API.Completed Chain 10 not registered correctly

AI ?
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I think this will affect newer companies the most, especially those that don’t have the right work stats on employees across all roles.
We’ll probably see more kicking of employees with lower working stats and a bigger focus on matching the right stats to the right roles, which is likely how the company system was originally intended to work.
Some companies may also lose one or two stars, but we’ll probably see the real impact more clearly over the next few weeks.
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Faction Odin is recruiting active level 10+ players with Donator Pack status. No wars unless you count war against boredom. We keep chat low key so your thumbs dont suffer from 100 messages every week. We focus on crime, money, growth, and building the faction from the ground up. If its illegal in game, there is a good chance we already tried it. We stay independent, avoid pointless drama, and need more active members to help turn a small faction into something legendary. Join now while “founding member” still sounds impressive.
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Better solutions exist
This adds little value.
Benchmarking and “advice” are just basic API logic.
TornStats or your own setup gives the same insight—more stable, no bugs, no paywall.
Maybe useful for beginners. For experienced directors: unnecessary.
Fishing Industry Company
Why this company is different
This is not a standard production company.
It is built to give real advantages across multiple systems:
• Faster global mobility
• Stronger drug efficieny
• Passive financial advantage
• Direct faction impact
This company combines economy, combat readiness, and mobility, giving players an advantage across the game.
This company is ideal for players who want more than just income. It is built for those seeking stronger combat impact, faster progression, and long-term financial advantage.
Company Overview
• Maximum employees: 25
• Company cost: $5,000,000,000
The company supports up to 25 employees and allows flexible role distribution based on management decisions.
Would you support this company being added to Torn?
Fisherman
Responsible for catching fish. Core production rol.
Net Technician
Maintains and repairs fishing equipment. Supports production efficiency.
Processing Worker
Handles cleaning, sorting, and preparing fish for sale.
Quality Controller
Ensures all products meet quality standards before sale.
Maintenance Technician
Keeps machinery and facilities operational.
Logistics Coordinator
Manages internal flow of goods and coordinates movement.
Storage Manager
Controls inventory levels and storage conditions.
Distribution Handler
Prepares and dispatches goods to mark
Sales Executive
Responsible for selling products and generating incom.
Market Analyst
Monitors market trends and supports pricing decisions.
Operations Manager
Oversees daily operations and ensures efficiency.
HR Coordinator
Handles employee administration and internal coordination.
+5% chance to not consume food on use
Travel time reduced by 50%
5 Star
Xanax/drugs effectiveness +15%
+5% bank interest gain
+10% combat stats only during faction chains
Proposal: Level 7 Milestone – Director-Selected Job Special
When a company reaches Level 7, the director is granted a one-time opportunity to select one new Job Special from a predefined list.
The chosen Job Special provides clear and tangible benefits to employees and faction gameplay, without direct salary increases, raw stat boosts, or overlap with existing perks.
Basic Rules
Activated when the company reaches Level 7
The decision is made by the director
Applies company-wide
The choice is permanent
Must be selected within 7 days after reaching Level 7, otherwise the opportunity is lost
Job Special Options (new, not currently in the game)
Cost / Wage Reduction – Employee Performance Relief
The purpose is to reduce employees’ personal costs and time usage in daily gameplay.
Possible effects include reduced energy consumption on actions, improved gym training efficiency so the same energy yields higher stat gains, reduced travel time or travel costs, nerve relief through lower consumption or faster recovery, and reduced expenses related to activity and recovery items.
This provides daily value for active players without direct cash payouts, salary increases, or excessive stat growth.
Quality Boost – Stability and Travel Support
The purpose is to create more stable activity with fewer interruptions.
Possible effects include free or discounted travel, reduced friction around timing and activity, and improved long-term stability.
Efficiency Boost – Reduced Downtime
The purpose is to keep employees active over time.
Possible effects include reduced hospital time, faster return to activity, and less overall loss of momentum.
Retention Perk – Stability and Protection
The purpose is to increase loyalty and continuity.
Possible effects include additional job security and protection against loss of perks or bonuses during short periods of inactivity, rewarding long-term stability rather than short-term activity.
Customer / Sales Perk – Activity and Opportunity
The purpose is to increase the value of active gameplay.
Possible effects include increased income opportunities, better returns on active playtime, and improved personal economy.
Faction-Oriented Job Special
Faction Operational Efficiency (Level 7)
The purpose is to provide meaningful faction utility rather than purely individual benefits.
Possible effects include increased energy and nerve recovery for faction members, reduced travel time or travel costs for faction-related activity, reduced hospital time after faction-related actions, or improved gym training efficiency for active faction members.
No direct stats or cash are granted. The effect is contextual and designed to reward faction loyalty and coordination.
Why This Model Works
Level 7 becomes a meaningful strategic milestone
The director makes the decision while employees and faction gameplay benefit
No overlap with existing Job Specials
Balanced, understandable, and game-friendly
Provides both individual and collective value
Short Torn Suggestions Text
At Level 7, a company director may select one permanent Job Special. These specials focus on employee performance relief and faction utility, such as reduced energy or nerve costs, improved gym efficiency, reduced travel friction, or faction-related recovery bonuses, providing meaningful daily value without inflating salaries, stats, or existing perks.
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