In Small changes - Massive outcome
I'll +1 this as I feel it's definitely a valid discussion point.
But the real problem with territory wars is that there's still no reason to really fight them. I've said it so many times that there are too few rackets on the map to fight over. It's completely illogical to fight over 30 territories to get to a single racket that might despawn by the time you even reach it. Or if you do reach it, it could disappear long before it's ever worth the investment. If there were say 10 other rackets on the way to the one you want, then perhaps it's worth a little risk to stir up some crap.
There's gotta be at least 10x as many rackets to incentivize factions getting off their asses and fighting.
But yes, removing the threat of being raided for merely trying to take someone's shit is 100% something that I can get behind.