Elimination event
What TornLife's research has established about Elimination event, and the questions players asked about it.
What TornLife has verified
- In the attacking period each successful attack swaps one ticket from the losing team to the winner, with no permanent consequence for lives. Players can opt out during this period. (documented; Elimination › How to Play › Attacking Period, )
- Four honor bars: finish 1st with team; finish 1st, 2nd or 3rd; make 50 attacks against active enemy team members; finish in top 5% of attacks in your team. Honors are credited at the end. (documented; Elimination › Honors and prizes, )
- 2025 rewards: a profile badge unique to 2025 that becomes more extravagant with team final placement, plus honor bars: Mission Accomplished (team 1st-3rd), Purple Heart (50 attacks against enemy team members), Domination (team 1st), Supremacy (top 5% of attacks). Staff say the reward is hard to make more than cosmetic without being worthless to wealthy players. (confirmed by Torn; Why is the Elimination 2025 hype Failing?, )
- The wiki (captured 2024-08-09) says Elimination was discontinued in 2024 and it is not known whether it will return. It was an annual event where teams compete on tickets and the lowest team is gradually eliminated. (documented; Elimination, )
- Schedule as documented: entry opens September 5th 12:00 TCT and closes September 10th 12:00 TCT; attacking period starts September 10th 12:00 TCT; elimination period starts September 11th 12:00 TCT. The event typically ends between the 23rd and 26th of September. (documented; Elimination, )
- Twelve teams are used each year, drawn from a name pool. Players are assigned randomly by Pot Luck and cannot choose or swap teams. Each team starts with 1,000 tickets and 50 lives. Teams get a private forum and chat. (documented; Elimination, )
- To enter you must be at least 14 days old and attack 5 people of your choosing during the entry period. (documented; Elimination › How to Play › Entry Period, )
- In the elimination period, every 30 minutes the team with the fewest tickets loses one life. At 0 lives a team is eliminated and its tickets leave circulation. Ties go to the team with lowest total attacks. No new tickets are created. (documented; Elimination › How to Play › Elimination Period, )
- Rules changed across seasons: 2017 added a score cap of 5,000 and scoring Leave +3, Mug +1/-1, Hosp -3. 2018 used 25 lives, one lost hourly. 2020 raised lives from 30 to 100, tick from 60 to 15 minutes, added an attack qualifier, and pot luck put players in one of the six least populated teams. By 2024: 50 lives, 30-minute tick. (confirmed by Torn; Elimination › How to Play › Entry Period, )
- Chedburn (Developer) announced Elimination 2019 changes: twelve brand new teams, Pot luck team selection, a statistics page, elimination at 0 lives (not the tick after), a Leave option after the entry period, teams starting on 30 lives, a 24-hour warmup (was 72 hours), and a tie-breaker of lowest total attacks. (confirmed by Torn; Elimination 2019, )
- In 2025 the rewards included a badge for all participants based on team standing; staff called it part of a new badges system. (confirmed by Torn; Why is the Elimination 2025 hype Failing?, )
- Earlier community events around Elimination (2020 signature contest) gave prizes for design, not for playing. (confirmed by Torn; Elimination Signature Competition, )