Energy drink items
What TornLife's research has established about Energy drink items, and the questions players asked about it.
What TornLife has verified
- A developer confirmed players can continue using energy drinks even while already at maximum (1000) energy; as a quality-of-life change, the game now shows the actual amount of energy gained rather than the item's nominal value, so using an energy drink at 995 energy displays a gain of only 5 (and the same change was applied to happiness gains). (confirmed by Torn; Can take E cans when at 1000 enerfy, )
- Torn staff explained that percentage boosts (e.g. from faction specials) to energy drinks and to alcohol are rounded, not applied as a flat bonus; because alcohol items grant a small raw nerve number, a boost under 50% is always rounded down to zero effect on alcohol, whereas energy drinks (with much larger raw energy values) are less affected by this rounding issue. (documented; Energy drink voracity/Grocery boost?, )
- Staff clarified Torn's item category 'Consumables' consists of Alcohol, Energy Drinks and Candies specifically; Eggs are classified as Boosters, not Consumables, so the consumable booster-cooldown rules (candy/alcohol/energy drink cooldowns) do not apply to eggs. (confirmed by Torn; oof, )
- A Torn developer defined consumables as items you eat or drink, naming Candy, Alcohol and Energy Drinks as the three types, as part of a discussion on whether profile stat-tracking should also record Feathery Hotel Coupon and e-DVD usage. (confirmed by Torn; Consumables Used, )
- Can of Damp Valley (item ID 986) increases energy by 10 and adds 2 hours to the booster cooldown; current market value $732,524 with circulation 1,067,204. (documented; Can of Damp Valley (infobox), )
- Can of Munster (item ID 530) increases energy by 20 and adds 2 hours to the booster cooldown; current market value $1,708,636 with circulation 901,953. (documented; Can of Munster (infobox), )
- Can of Crocozade (item ID 987) increases energy by 15 and adds 2 hours to the booster cooldown; current market value $1,130,924 with circulation 999,769. (documented; Can of Crocozade (infobox), )
- Can of Taurine Elite (item ID 533) increases energy by 30 and adds 2 hours to the booster cooldown; current market value $4,112,253 with circulation 665,126, the highest energy value and price of the standard cans listed. (documented; Can of Taurine Elite (infobox), )
- A Six-Pack of Energy Drink (a Supply Pack obtainable via MUN's Benefit Block or as a Subscriber Reward) opens into 6 energy drinks drawn randomly from six possible cans, each with a 2-hour cooldown: Can of Munster (+20), Can of Santa Shooters (+20), Can of Red Cow (+25), Can of Rockstar Rudolph (+25), Can of Taurine Elite (+30), Can of X-MASS (+30). (documented; Six-Pack of Energy Drink › Possible Contents, )
- The wiki's Supply Pack page confirms the Six-Pack of Energy Drink is one of the listed Supply Packs and provides 6 premium energy drinks when opened, grouped alongside the Six-Pack of Alcohol (6 premium alcoholic drinks) and Tin of Treats (6 premium candies) as the three consumable-type supply packs. (documented; Supply Pack — Supply Packs (rows 2/2), )
- The Goodie Bag item's Possible Contents table lists six Energy Drink cans among its randomised rewards: Can of Munster, Can of Red Cow, Can of Rockstar Rudolph, Can of Santa Shooters, Can of Taurine Elite and Can of X-MASS, alongside candy and alcohol items, making the Goodie Bag an additional source of energy drinks beyond the Six-Pack of Energy Drink and job specials already noted. (documented; Goodie Bag › Possible Contents — table, )
Questions about Energy drink items
- How do energy drink items work in Torn and when should they be used for best effect?
Energy drinks are Consumable items (alongside candy and alcohol) that add a fixed amount of Energy on use and set a 2-hour Booster Cooldown; cans ran…