Energy refill
What TornLife's research has established about Energy refill, and the questions players asked about it.
What TornLife has verified
- Staff (CloudJumper) said the game blocks refills when the bar is completely full. Refills on bars that are not full work as intended. The logs showed an energy refill gaining 139 energy and a nerve refill gaining 29 nerve. (confirmed by Torn; Point refills, )
- The Points Building lists the Energy Bar refill at 30 Points, once per day, resetting at New Day precisely at 00:00. Nerve and Casino Token refills cost the same and have the same limit. (documented; Point › Points Building — Points Building, )
- The wiki says a point refill fills the energy bar up to its maximum, once a day. It does not add a fixed amount and does not exceed the maximum. (documented; Energy › Obtaining Energy (1/2), )
- A developer confirmed players can continue using energy drinks even while already at maximum (1000) energy; as a quality-of-life change, the game now shows the actual amount of energy gained rather than the item's nominal value, so using an energy drink at 995 energy displays a gain of only 5 (and the same change was applied to happiness gains). (confirmed by Torn; Can take E cans when at 1000 enerfy, )
- Can of Damp Valley (item ID 986) increases energy by 10 and adds 2 hours to the booster cooldown; current market value $732,524 with circulation 1,067,204. (documented; Can of Damp Valley (infobox), )
- Can of Munster (item ID 530) increases energy by 20 and adds 2 hours to the booster cooldown; current market value $1,708,636 with circulation 901,953. (documented; Can of Munster (infobox), )
- Can of Crocozade (item ID 987) increases energy by 15 and adds 2 hours to the booster cooldown; current market value $1,130,924 with circulation 999,769. (documented; Can of Crocozade (infobox), )
- Can of Taurine Elite (item ID 533) increases energy by 30 and adds 2 hours to the booster cooldown; current market value $4,112,253 with circulation 665,126, the highest energy value and price of the standard cans listed. (documented; Can of Taurine Elite (infobox), )
- A Six-Pack of Energy Drink (a Supply Pack obtainable via MUN's Benefit Block or as a Subscriber Reward) opens into 6 energy drinks drawn randomly from six possible cans, each with a 2-hour cooldown: Can of Munster (+20), Can of Santa Shooters (+20), Can of Red Cow (+25), Can of Rockstar Rudolph (+25), Can of Taurine Elite (+30), Can of X-MASS (+30). (documented; Six-Pack of Energy Drink › Possible Contents, )
- The wiki's Energy page lists non-item ways to gain energy, distinct from Energy Drink items: job specials (Reinvigorating Therapy +5, Overpowered +5, Early Riser +7, Press Pass up to 300 and not capped by the 100 JP/day limit), quarterly newsletter links (+250), Anniversary logo clicks (+50, 15-min cooldown, 10 uses), and the Green Easter Egg (+500, +6h booster cooldown). (documented; Energy › Obtaining Energy (2/2), )
- The maximum energy a player can hold at any moment is 1,000. (documented; Energy › Obtaining Energy (2/2), )
Questions about Energy refill
- How do energy drink items work in Torn and when should they be used for best effect?
Energy drinks are Consumable items (alongside candy and alcohol) that add a fixed amount of Energy on use and set a 2-hour Booster Cooldown; cans ran…
- How do you increase your maximum energy in Torn?
Donator status is the only thing in these sources that raises the maximum energy bar. The wiki says donators get a higher maximum and quicker regener…
- Do energy refills stack with current energy, or are they wasted if the energy bar is already full?
The energy refill does not stack above your maximum. It fills the bar up to its maximum, once a day . Staff say the game blocks the refill when the b…