Run away / escape mechanic
What TornLife's research has established about Run away / escape mechanic, and the questions players asked about it.
What TornLife has verified
- Per the 2017 developer post, the escape button is enabled when the defender misses or causes no damage on a turn; clicking escape consumes another turn, and if the defender hits on that turn the escape fails and the button disables again, while if the defender misses the escape succeeds. (confirmed by Torn; Run away / Escape changes, )
- The same 2017 change made timeouts (5 minutes elapsing) result in a loss rather than a run-away attempt, gave the Car Dealership 10-star 'Getaway car' special a passive that keeps the escape button always enabled, gave 'Escape' faction tree upgrades a dexterity boost on escape attempt turns, and made the 'Running away from trouble' book guarantee 100% success on escape attempts. (confirmed by Torn; Run away / Escape changes, )
- A staff reply clarified that the 'Running away from trouble' book gives a 100% chance to escape once an attempt is made, but escape chance and escape availability (the button being enabled) are separate mechanics, so the book does not guarantee the button is available. (confirmed by Torn; Unable to Escape (Book Runaway From Trouble), )
- In response to a bug report that the 'Getaway car' special seemed to give guaranteed escapes when paired with a non-damaging temporary weapon, the developer stated the perk should not provide any additional escape chance beyond always enabling the button, pending verification by another developer. (confirmed by Torn; Car Dealership - Escapes, )
- A staff reply in 2016 clarified that a failed run-away attempt is a distinct outcome from a 'loss' in the attack result categories, even though it is not a win either. (confirmed by Torn; Duke mission: Motivator, )
- A developer clarified in 2014 that a player cannot attack someone who is currently in jail; a player who believed they had used a combat run-away to escape jail had actually been busted out by another player just before their attack started, unrelated to the combat escape mechanic. (confirmed by Torn; Escape Jail bug, )