Stealth attacks
What TornLife's research has established about Stealth attacks, and the questions players asked about it.
What TornLife has verified
- In March 2026 a player reported that a Discord bot using the API showed the real name of a stealth mugger while the in-game UI showed 'Mugged by someone'. Staff replied that the attacker had mugged the defender several times, some stealthed and some not, so the bot may have shown a name from an earlier unstealthed hit. Staff asked for the actual API response as proof. (confirmed by Torn; [API Leak] Stealth Attacker Identity Exposed via API / Discord Bot, )
- Staff said in 2025 that in the API attack log a stealthed attacker's 'attacker' object is null, because the attacker is stealthed. Staff planned a new optional field 'attacker_temporary_item' for temporary weapons. (confirmed by Torn; APIv2 - attacklog hiding item if stealth attack, )
- Weapon stealth rating is one of many factors in whether a successful attack is anonymous. The exact formula is unknown, but a higher rating makes anonymity more likely. (documented; Weapon Stat › Stealth, )
- Per the wiki (2023), all weapons have stealth levels between 0.0 and 10.0. Most guns are low, melee generally higher. Scores were set by committee members rating noise, commotion, barrel length, ammo, range, visibility, concealability, size, weight and similar, then averaging. Scores show in weapon info. (documented; Stealthing › Stealthing › Weapon stealth level, )
- The stealthing capabilities of kicking and punching are unknown per the wiki (2023). (documented; Stealthing › Stealthing › Weapon stealth level, )
- Highest-stealth weapons (above 8) are listed: Scalpel 8.7, Poison Umbrella 8.5, Pen Knife 8.5, Swiss Army Knife 8.4, Butterfly Knife 8.3, Fine Chisel 8. (documented; Stealthing › Stealthing › Weapon stealth level › Weapons with the Highest possi…, )
- Suppressor mods (Pistols, Rifles, SMGs) raise stealth and cut damage: Small +3 Stealth, Standard +4, Large +5, each -5% Damage. (documented; Weapon Mod › Details › Suppressors, )
- Light mods defend against stealth by reducing the opponent's accuracy and stealth: Small Light -3.00 accuracy/-2 stealth; Precision Light -4.00/-2.5; Tactical Illuminator -5.00/-3. Available for Pistols, Rifles, Shotguns, SMGs and the Taser. (documented; Weapon Mod › Details › Lights, )
- Brake mods (Machine Guns, Pistols, Rifles, SMGs) add accuracy at a cost of -3 Stealth: Standard +1.00, Heavy Duty +1.25, Tactical +1.50. (documented; Weapon Mod › Details › Brakes, )
- Dual 92G Berettas have stealth 3.2, the lowest of any Pistol, and get only half the effect from equipped mods. (documented; Dual 92G Berettas, )
Questions about Stealth attacks
- How does hiding from attacks work in Torn, particularly during ranked faction wars and while a player is traveling abroad?
"Hiding out" is an automatic status: once a player's last action is over 7 days (168 hours) old, they vanish from the People list and become immune t…
- How does escaping work in Torn (running away from a fight, and other things called 'escape')?
Combat ·
- How does stealth work in Torn attacks, and how can you defend against a stealthed attacker?
Combat ·