Faction upgrades
What TornLife's research has established about Faction upgrades, and the questions players asked about it.
What TornLife has verified
- Member Capacity upgrades cost faction respect: 1,000 (I), 1,412 (II), 2,173 (III), 3,067 (IV), 4,719 (V), 6,662 (VI), 10,251 (VII), 15,773 (VIII), 22,265 (IX), 34,258 (X). (documented; Faction › Upgrades Panel › Capacity / Territory, )
- The wiki says the upgrades panel has two sections: the core branch and the special upgrades branch. Core upgrades cannot be undone. They cover member capacity, armory upgrades, dirty bomb lab, territory upgrades and chaining upgrades. (documented; Faction › Upgrades Panel, )
- In the special upgrades branch a faction can choose up to 6 trees from a list of 8. These can be swapped out instantly with another 'loadout' of upgrades. (documented; Faction › Upgrades Panel, )
- Chedburn announced the tree in February 2016 as replacing the old 'Upgrades' and '10 Special abilities'. The initial release had 47 upgrades, each with 1 to 40 upgradable steps. Most specialization upgrades need faction challenges. (confirmed by Torn; Faction upgrade tree - Sneak peek, )
- Respect is not spent on upgrades but 'assigned' to them. (confirmed by Torn; Faction upgrade tree - Sneak peek, )
- Special branch upgrade cost depends on the slot: the first slot pays base cost and each later slot doubles the previous one (1000, 2000, 4000). (documented; Faction › Upgrades Panel › Special Branches, )
- The Aggression branch total cost is 563,249 respect. (documented; Faction › Upgrades Panel › Special Branches › Aggression, )
- Extra specialization branches unlock by number of active upgrades: II 20, III 45, IV 75, V 110, VI 150. Once unlocked, a branch stays unlocked even if upgrades later drop below the number. (documented; Faction › Upgrades Panel › Special Branches, )
- Special upgrades can only be unset 72 hours after being set. Core upgrades cannot be unset. (documented; Faction › Upgrades Panel, )
- At launch in 2017 unsetting specialization upgrades took one minute for the first couple of weeks, until territories released. It then reverted to the default of 100 hours. The wiki now gives 72 hours, so the delay changed at some point. (confirmed by Torn; Faction › Upgrades Panel › Special Branches, )
- The Aggression branch: Speed and Strength main trees give up to 20% passively (1% per upgrade). Secondary trees: Accuracy up to +2.0 (+0.2 per upgrade), Hospitalization outgoing hosp times up to 50% (5% per upgrade), Damage up to 10% (1% per upgrade). (documented; Faction › Upgrades Panel › Special Branches › Aggression, )
- Special branches are bonuses that all faction members receive. (documented; Faction › Upgrades Panel › Special Branches, )
- Chedburn described further branches in 2016: Fortitude (medical cooldown, reviving, hospital time, life regeneration, medical effectiveness), Voracity (booster cooldown, candy/alcohol/energy drink effects), Excursion (travel items, hunting gain, Cayman interest, cheaper rehab). (confirmed by Torn; Territorial Warfare & Upgrade trees - Details, )
- The core territory upgrade lets a faction hold one city block at first and up to 40 blocks with later steps. Blocks generate respect daily. The 2016 plan said holding 20 blocks needs 19 blocks held for at least 3 days plus a large respect assignment. (confirmed by Torn; Territorial Warfare & Upgrade trees - Details, )
- Faction upgrades are bought with the respect the faction has earned. (documented; Down To Details › Factions, )
- Criminality faction upgrades give up to 25% crime experience (1% per rank). (documented; Crimes 1.0 › How to Increase Odds in Crime Success, )
- The wiki points to a Respect Simulator on YATA and a challenge spreadsheet for predicting respect needed per upgrade. (documented; Faction › Upgrades Panel › Special Branches, )
- The wiki's Upgrades Panel lists Member Capacity upgrades I to X, giving capacity 10, 15, 20, 25, 30, 40, 50, 65, 80 and 100. Respect costs run from 1,000 to 34,258. (documented; Faction › Upgrades Panel › Capacity / Territory, )
- Upgrades from capacity III onward also need a challenge, here a faction age: 10 days (III), 20 (IV), 30 (V), 40 (VI), 50 (VII), 75 (VIII), 100 (IX), 150 (X). Upgrades I and II have no challenge. The Upgrades Panel also has a separate Territory table. (documented; Faction › Upgrades Panel › Capacity / Territory, )
- Patch #127 (04/02/19) added the ability to set multiple upgrades in a branch with one action on Faction Trees. (confirmed by Torn; Faction/Patch History (3/7), )
- Chain tree upgrades were released in steps: maximum chain upgrade raised to 1,000 (14/11/17), then 2,500 (28/11/17), 5,000 (05/12/17), 10,000 (19/12/17), and 25,000 chains (20/02/18). (confirmed by Torn; Faction/Patch History (6/7), )
Questions about Faction upgrades
- How do faction upgrade trees work?
The faction upgrades panel has two sections: a core branch, which cannot be undone, and a special branch, where a faction picks up to 6 of 8 trees an…
Factions ·