Reviving
What TornLife's research has established about Reviving, and the questions players asked about it.
What TornLife has verified
- The Torn Wiki says reviving gets another player out of hospital regardless of hospital time or medical cooldown. Common reasons are faction wars, Xanax overdoses, failed crimes and getting out of hospital abroad. (documented; Revive, )
- Players choose to receive revives from everyone, friends and faction only, or nobody. Trying to revive someone who disallows it gives 'This player does not want you to revive them'. The hospital's revive buttons show who is not accepting revives. (documented; Revive › Revive Preferences / Title, )
- To revive, a player must reach Brain Surgeon in the Medical job. The ability is kept after leaving the job. Reviving can be done from the target's profile or directly from the hospital. (documented; Hospital › How to Get out? › Revive, )
- Torn's own public-statistics stat list separates 'Revive skill', 'People revived' and 'Revives received' as distinct tracked hospital-category statistics, confirming revive skill is a distinct hidden stat rather than simply a count of revives given. (documented; Personal Stats › Comparing Stats › Public Statistics, )
- A revive costs the reviver 75 energy, successful or not. Each faction Reviver upgrade in the Fortitude tree cuts 5 energy, to a minimum of 25. Love Juice during Valentine's Day event cuts a further 10. (documented; Hospital › How to Get out? › Revive, )
- Since the Medical Revamp 2021, revives can fail. Revive skill (1-100) raises base success chance from 90% to 100%, halves the penalty of earlier revives by up to 50%, and sets life restored (80 skill = 80% life). Each recent revive received lowers the chance by about 8%, fading over 24 hours. The chance is shown to the reviver. (documented; Revive › Revive Success Chance, )
- TornLife has observed Medic-Retired with 101,267 revives, the highest on its leaderboard as last observed 19 Sep 2026. (documented; TornLife data: get leaderboard, )
- The patch introducing revive skill pre-generated each player's starting revive skill value based on their amount of previous revives performed, before the skill began accumulating going forward. (confirmed by Torn; Patch list #181 : 23/02/21 — changes to Revive (2021-02-23), )
- The 23/02/21 patch made revives able to fail, showing a visible success chance percentage to the reviver, and stated that a higher revive skill improves that chance. (confirmed by Torn; Patch list #181 : 23/02/21 — changes to Revive (2021-02-23), )
- Revive skill was added to the personal stats system for long-term progress tracking, and a Skills panel was added to the home page showing Reviving, Hunting and Racing skills together. (confirmed by Torn; Patch list #181 : 23/02/21 — changes to Personal Stats (2021-02-23), )
- A week after the revive overhaul, the revive link on the People page was set to disable specifically when the target is abroad and not accepting revives, closing a gap from the initial revamp. (confirmed by Torn; Patch list #182 : 02/03/21 — changes to Revive (2021-03-02), )
Questions about Reviving
- How do you train or improve revive skill in Torn?
Revive skill (1–100) only rises by successfully performing revives — there is no gym training, book, education perk or company job that raises it dir…