Hi evryone
I think the developers has to pay more attention to the new players growth such as stat growing. We can see players on the server with 200k battke stats or players with 150k working stats for example and the newbies won't even get close to them coz they play everday as well and this is far from being fair so my suggestion is that developers make newbies grow faster how is that?i will tell you
For example a lvl 10 player gains 10 stat from speed training and has total 2k battle stats so we make the newbie gain more than 10 stat from speed tarinig like 20 or 30 till they reach somewhere near 2k battle stat for example 1.5 stat .then their gaining from training gets back to normal like the lvl10 player so in this way the newbies can join torncity world much faster and this will motivate them to keep playing and gain more money and battles to manage themselves.
Thanks for your time
Just no. Your incredibly far out; the top players have multiple billions of stats after years of training hard and billions spent on xanax/rehab. Just because you are young and only just starting out you think youshould be given an advantage, no way! Workyour way up like everyone else had to do. R-
Note: Your name is half right, a nickel to anyone who can guess which part xD
You sent your Pele Charm to Ariegi with the message: Not quite a nickel, but still very shinyyy....!
TheStupid? A want a nickel!
EDIT: Got it! Yeach!
the gym system is relatively new. New players have an advantage the older players did not have.
Done the correct way, active players could get some reward to boost them past inactive and slow players. Not sure how, what the requirements would be or how many boosts there should be, but it should be possible.
Perhaps reward players for finding 3x items in one day, and it would give a boost of 2000 battle stat speed. Everyone could get it, and the boost is equal to all players (only that low stat players would get a much bigger % jump). It needs to be equal to everyone though, but you can require some effort in the different rewards.
Work more on your idea, and remember you need to keep it balanced (although you can mix & trix with set amounts and percentages, giving a benefit to the low ranked players).