Do we get job stats(man,end,int) based on our efficiency?
if yes which job gives best stats for newbs
Started by Tempest [1867527] Wiki Contributor on in Questions & Answers.
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Blexi [1458703] ×3 Company 19 ×1 Company 25 ×1 Company 31 ×1 Butters [34298] ×1 Neopolitan [276835] ×1 StuffedSnake [915056] ×1 LimitBreakr [1563326] ×1 maledict [1677916] ×1 TheTraveller [1845619] ×1
Mentions: StuffedSnake [915056]
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Blexi [1458703]
HairyVertigo: You currently work as a Roughneck at Pension Fund - Hiring which is owned by Templar. You are paid $x every day! You also receive a maximum of 65 manual, 33 endurance and 0 intelligence every day based on your efficiency.
Yes, it does depend on your efficiency, although I have no idea by how much.
Mentions: Blexi [1458703] · StuffedSnake [915056]
Blexi [1458703]HairyVertigo: You currently work as a Roughneck at Pension Fund - Hiring which is owned by Templar. You are paid $x every day! You also receive a maximum of 65 manual, 33 endurance and 0 intelligence every day based on your efficiency.
Contrary to what the other people said, yes, your stat gain does depend on your efficiency, which has recently been changed with RESPO. However, I have no idea by how much really/
You should probably look for jobs at companies at the cheaper end which don't require very high stats.
Check out the link here: http://www.torn.com/joblist.php
And browse through the different companies and the recommended stats to have.
Mentions: Blexi [1458703] · StuffedSnake [915056]
LimitBreakr [1563326]I would also think efficiency is a function of a few things such as:
working stats vs stat requirements. ex, someone with 1k working stats cannot be anywhere near efficient if their job is asking for 10s of ks of stats.
happy: someone in a shack training 40x at the gym is going to lose most of their happy. having a low % of happy reflects in efficiency. if you're living in a PI and have 100 less happy than max, you won't see it in efficiency, but in a cheaper property its visible.
companies having "manager" roles, as well as education such as the passive increase to employees working stats, can help prevent the efficiency of employees from plummeting downward, but they aren't cure-alls.
easy ways to test this would be tracking working stats before/after the daily paycheck and ws increase.
i dont know if the increases are in discrete steps (ex: 1 star = x stats, 2 star = y stats, etc) or if it can vary by a few points
Mentions: LimitBreakr [1563326]
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Tempest [1867527]Â
Blexi [1458703]
HairyVertigo: You currently work as a Roughneck at Pension Fund - Hiring which is owned by Templar. You are paid $x every day! You also receive a maximum of 65 manual, 33 endurance and 0 intelligence every day based on your efficiency.
Contrary to what the other people said, yes, your stat gain does depend on your efficiency, which has recently been changed with RESPO. However, I have no idea by how much really/
You should probably look for jobs at companies at the cheaper end which don't require very high stats.
Check out the link here: http://www.torn.com/joblist.php
And browse through the different companies and the recommended stats to have.
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I thought so,as as you know i am a new player and have technically zero stats.I thought i would gain stats fast and joined a n amusement park as inspector( 35 endurance and 70 intelligence every day) but after one day my stats only increased by a tiny amount.Thats why i had the doubt.
Mentions: Blexi [1458703] · StuffedSnake [915056] · Tempest [1867527] · Company [19] · Company [25] · Company [31]
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Blexi [1458703]
I would recommend Pub, as it also gives you free energy :)
See here for the details on pub:
http://www.torn.com/joblist.php#/p=corp&ID=25
And firework stand:
http://www.torn.com/joblist.php#/p=corp&ID=19
Mentions: Blexi [1458703] · Company [25]
tn5421 [276835]Or you could camp the Education starter job and use job points on working stats as well as gaining points in all 3 working stats, which I highly recommend if you have other ways of making money.
Mentions: Neopolitan [276835]
Blexi [1458703]Contrary to what the other people said, yes, your stat gain does depend on your efficiency, which has recently been changed with RESPO. However, I have no idea by how much really/
Mentions: Blexi [1458703]
Butters [34298]Â
Blexi [1458703]
Contrary to what the other people said, yes, your stat gain does depend on your efficiency, which has recently been changed with RESPO. However, I have no idea by how much really/
The change happened before respo and the difference in working stat gain when you are on 1-star effectiveness compared to 5-star effectiveness was only a few stats at most per day last time I checked (ie. when going down to 1 star after OD'ing pre-RESPO).
I haven't been able to check if that is still the case after the most recent company update (where the effect of happiness on efficiency was removed) as it's now nearly impossible for me to drop below 4 stars in my current job with my current rehab cycles (I'm still at 5 stars even with being 9 xanax and 2 vico into my 12 xanax / 4 vico rehab cycle).
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Blexi [1458703]Â
tn5421 [276835]
Or you could camp the Education starter job and use job points on working stats as well as gaining points in all 3 working stats, which I highly recommend if you have other ways of making money.
That's only if you really want to boost up your working stats. The only reason really to have good working stats is to gain a somewhat decent income eventually.
I wouldn't recommend joining the education job for newbs, since it doesn't give any other benefit except working stats and even then, it'll take a very long time until you have good enough working stats to be earning more than 500k/day which is not much nowadays.
As Limitbreakr said, job points for energy is an extremely good perk, as it can help you move up to higher gyms or mean more energy for attacking to level up more quickly.
Battle stats and level 15 are much more important early on than working stats :)
Mentions: Blexi [1458703]
maledict [1677916]
At a fitness center the lowest passive stat gain will be closer to 49 Primary & 25 Secondary. In a company like this you'll gain pretty close to what a Education based player receives after ALSO spending their points on the the job special, but for free with your own job points to spend and more secondary stat gain on average.
Mentions: maledict [1677916]