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Sheep Pack: Now Generation-less

Started by YNMK [1877410] on in Faction Discussion.

270 replies · 3.33k views · thread synced · 3 days ago · View on torn.com

Posts archived: 271 / 271 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

KickRocks [1030718]

I have opinion on the matter, but the only statement that gets made when a faction drops all their members to keep another faction from winning a war is how piss poor the current warring system is.
critch [507888]

Seriously, are youthe jfk fan club or something, they wouldn't waste their time or e on WP's Sub faction, most HOF factions wouldn't, there's no point, it's a training faction for noobs to develop for the main faction
KickRocks [1030718]

What are all these family factions gonna do when/if you can't hop from shell to shell anymore?

Are baby factions actually gonna learn how to chain then?
TranQuilizer [208206]

Indeed. "Go big or go home" is pretty much what you have to do atm to be successful. Max faction size should have been cut down a couple of years ago to allow for more diversity but it might be a bit late now.

I dont think anyone is or at least should be surprised at what happened. Both sides acted as was expected with how the war system is now. Termed wars are the only way to go if you want something "fair". Sad but true.
Majsan [843586]

As I and many others have stated here the system needs a few rules. Not going to repeat myself of its faultiness. Anyway. What would football be like if one team suddenly teleported in a few world class players on the pitch. The other team brings in people from the supporter club and now plays with 100 players. The opposite team finally removes their own goal and goes to the pub instead.


Games need rules to make them fun. This game clearly can´t rely on how gently and nice the citizens are. I sure hope some dev or at least committee members see this farce and read the suggestions once and for all. All this has been said like a million times now.
TranQuilizer [208206]

I'm sure they're aware of the issues but I honestly think the focus is put on the upcoming territory system instead of trying to quick-fix the current one. So i wouldnt count on any changes. We'll have to live with termed wars where we pat each others backs afterwards until then.
rapid_riser [262223]

Even in the real old warring system factions had alliances. I expect with territories it will still be a thing. Choosing your allies is part of war in real life too.
KickRocks [1030718]

I'm not saying that isn't true. But let's face it, allowing people to move freely from faction to faction without penalty is and always has been the crux of this system.
Rekker [1761]

But only one faction at a time can own a city block, You have to fight the people who have it already with 1 faction, You will need to put down 10k respect(example) before the war starts to have a go at taking it off the opposing faction


Taking this is factual is your choice
JSharkey [1875185]

But it will all bring in a new aspect of the family tribes. Say for example 39th hold the financial district, say born is on one flank of them it means the factions from that side want to
challenge for the financial district then 39th could
join born to help defend. I think allies/families are gonna play a bigger part in this new system than ever