The new update where you need to look around the city for items, yeah yeah, it's great and all. I really love it especially after they made the icons bigger recently.
However, the criteria is still the first two clicks per hour count and you may find a item then.
This, I do not agree with.
The system is not based on number of clicks to discourage people from spam-clicking the city link to find items or using auto-refreshers and stuff.
But,
Is counting the first two clicks of every hour fair?
First of all, it's unfair to the super active people as only the first two clicks are going to count. Someone with an OCD could come online from his cell every hour, click the city link twice and go offline.
What I suggest is:
Change the system to completing tasks. When you use up all your nerve (max to zero) you have a small chance of having something spawn in the city. When you use up all your energy in the gym (max to zero), you have a small chance. When you do an attack or a bust or a revive, you have a small chance.
This will make it fair as the active people who really allot time to the game will have a greater chance of finding items than people who stay passively active.
The % can be different for each action.
Like if training ALL the energy has a 2% chance of an item spawning..maybe an attack could be 0.4% chance and a bust could be 1% chance.
Awareness increased the percentage by upto 70% still. 7% per upgrade.
The values are only theoretical and not absolute.
It should be in such a way that people who are really very active, have a better chance of finding items than they have now while semi-active people have a little lower chance.