Who would like to see this introduced?
You could take an education course to learn how to brew beer, different kinds (lager, stout, etc) that would all have obvious different bonuses (+nerve, life/etc). The beers could then be sold/traded/sold in bazaars/etc.
Introducing a brewing skill for the more complex and rewarding bonuses added onto the alcohol could balance out everyone brewing the best and most rewarding stuff straight away. Introduce time for it to be brewed, e.g 3 days for a batch, maybe a week?
Rated +
I like the idea of more education. We should never run out of education courses
For example, a special math course for BodyBagger to count beyond a Trillion :p
3 days, a week? I like the idea but the time it takes to brew should be shorter, though it increases the better type of beer you are trying to do (kinda like with viruses but it takes sorter and there's a "brewing skill" that determines what types of beer you can do)
I love it! Rated+
Also a great idea to add education for this to keep the older players enrolled. And maybe this could even open up room for a title such as 'master brewer' or 'drunk'.
lols. beer idea is good. my vote
Sounds like fun. For sure.
Not sure about the time frames though. Too short wouldn't be good. Perhaps it could be like with virus programming.
Home-brewing in RL takes 2-3 months for most beers.
Timeframe could be fixed, have an introductory course to brewing, more education courses more reward + passive bonuses etc.
Could work!
Sounds interesting but I'd love to see more about what all the different brews would do
Some could increase battle stats, nerve, boost awareness temporarily to find items in city, more success rate in crimes (ironically) etc.
Next we are going to be building drug labs and such hahaha
R+
Well it is a game all based on crime, murder, drugs etc, why not add a little more to it! :D
Could master brewers name their own Brew?
That's a good question, on one hand yes it would provide some great customization but you might get some offensive names and so on so forth.
Understand but its something that could be looked at with rules just like all other things on this site.
And if someone takes the time out of their Torn life to become a brew master are they going to use the opprutinity to just name it something stupid and offensive?
You'd be surprised with the maturity of people, maybe we can incorporate a name generator or randomizer, or people would literally name it anything.
Hmm, the other option could be to make this part of a company. IE Brewery and as a special use points to "brew beer", "distill vodka" etc.
If outside of a company and a personal education skill, there should be the risk of making a bad batch ie your beer was contaminated (which happens in RL too in home brewing).
I am unsure about changing the purpose of alcohol in this game. We have different things that give different benefits ie alcohol = nerve, candy = happy, cans = energy, etc I don't really like that alcohol can give more than nerve.
What I currently find weird though is how beer gives the same amount of nerve as tequila, when we all know tequila beats beer hands down for going crazy afterwards lol
Perhaps we could look into the amount of nerve each alcohol type gives.
This is Torn. They don't even have the resources to make scamming illegal. It's hardly likely they'll want to be reading through everyone's individual names for items.
Also "unique" items such as these would be have a special place in torn. They are only ever created for very special things. It is highly doubtful a "unique" item could or should be created on such a large scale. You can't just "name something" like you're imagining.
I like the idea that you are able to create your own brews and alcohol. If I may, I have a few questions and suggestions to ask.
Perhaps include an ingredient systems for brewing? Different ingredients at different proportions will create different brews with different strengths or different effects such as beers that give you more nerve or small amounts of happiness. You could also have a recipe system for common alcohols such as beers or tequilas that would be available once you finish the course on it to later on making your own custom brews with unique recipes. You can even name you unique brews especially if it is made from a unique recipe. This can also make unique items more large scale as long as other players know the exact recipe.
Also unique recipes will mostly come from trial and error. Perhaps there could be a formulate for the amount of time and ingredients yields a successful brew and another one that creates it effects depending on what you have done. May even reflect the amount of alcohol content of the brew to amount of nerve a player can gain. The higher alcohol content the more nerve but also a greater risk of alcohol poisoning or blacking out.
Maybe even require players to have special items in their inventory such as barrels or vats or distillation equipment or have house upgrades such as indoor cellars or distilleries. Maybe even have companies or factions make their own brews on massive scale. Maybe even faction-exclusive brews or company-secret brews for their members and employees
Also player-made generic alcohol such as beer or alcohol may have the additional title or "Homemade-" or "Handcrafted-"
Finally, as one last idea, something that goes along with the ingredients and recipes systems. Perhaps allow players to create their own cocktails as well adding alcohol and whatever else they may like such as candies or even drugs to add even more effects.
Great idea. Could even be an add-on to the PI to have a brewery. Beers are really cheap and finding an easy way to throttle production would prevent massive amounts from entering in the marketplace.
Also, it takes months to properly brew beer, It could take just as long for this ability to yield its dividends.