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mugging

Started by MK_Skorpion [1775234] on in Attacking.

31 replies · 704 views · thread synced · 4 days ago · View on torn.com
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Rekker [1761] ×1 Tigrrrrrr [132684] ×1

JS_REP [1033180]

It's a common game practice for higher level players to stalk / buy high value items from people like you just to mug them afterwards. Don't know if traveling still requires level 15 or higher. Moving forward you should try traveling while you have high value items on market to avoid being hit by someone stalking people like you.
miro [1689701]

Not a bug. Maybe try reading up on the new mugging system before having him waste staff time.

Dont carry more than 25m worth of stuff in your bazaar. Any GOOD mugger wont mug your for such a tiny amount.
Rino_007 [344056]

If you're meaning a system that has been around longer than 2 months, there is a cool down timer. I hadn't seen any announcement stating that mugging had just recently (last month or 2) been adjusted. Status quo of it that would estimate that the first mug should be the largest and basically outright impossible to get mugged again for 2 hours unless adding cash on hand doesn't protect the new cash on hand.
LimeTree [1321200]

Lol, slowly working out how the mug system works eh rino.

So you think that if you got mugged with 2k on hand, it should be perfectly fine to get mugged with 2b on hand 10minutes later without the mugger getting anything? Nothing harsh about it.
Rino_007 [344056]

I wasn't saying that exactly- I get when the mugging victim user puts more cash on hand. That I think is fair. The bazaar bit of it not so much. I believe after a fair time afterwords (say 30 minutes) should be fair game to remove the cooldown. This allows players who use city watch to actually not get chain mugged.

I'm basically seeing a way to bypass the cool down timer on a kinda exaggerated basis. Imagine someone has a lot of small cash items, and one big ticket item. Someone buys the big ticket item, mugs the seller. Then after the seller is out of the hospital the mugger buys a small item and mugs again with the larger cash on hand. Unless Chedburn worked out that the only cash for grabs after the cooldown is refreshed is the new cash. But I haven't tried that theory since I kinda feel bazaar mugging takes more time to trade to 'brake even on the item' than I like, since I don't want to cut into any mugging money as a brake even trade. Another situation to refresh timer could theoretically be sending someone $1 if the bazaar 'trick' works.

I very well could be wrong about this concern of mine though as I have not tested that part of the mugging system. How this mugging system is seems kinda back words to me. Used to be I'd think nothing of it to have 10 million on hand, now I keep <2mill on hand knowing if I have 4 million on hand I'd loose ~1m to a merited mugger.

As far as mugging goes I'm seeing it should be fairly easy for someone who spends a day mugging to maintain 30 million a day mugging, without bazaar raiding. That said I don't have the time to really maintain it on a regular basis and I see that 30 million a day is simply a slap in the face to if you really do hard core mugging. Thus making mugging completely viable to earn cash for stat enhancers past the stat cap to "train". It'd work out to be ~13 days per stat enhancer which seems quick to earn 1% of a stat over 1 billion.
dunmugmeh [538353]

you are only clicking 2 crimes a day you look pretty inactive to me. your stats will be bad as well because you dont train very often either.
Ohadik [424017] Wiki Contributor

You're a little slow to the party lol...

The new cash after the sale is the only muggable cash without a cooldown. It doesn't outright reset the cooldown.
Daneel_Olivaw [1736842]

I was mugged for like $7m a few days ago. I used a first aid kit, and didn't sit there, and was immediately mugged again for another $7m before I was finally able to leave Torn on a plane.

I thought there was supposed to be a system to ensure mugging amounts went down drastically in a case like that?