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merits

Started by RyanW95 [1938940] on in Questions & Answers.

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Check out the two links below,

The first is a guide to merits which are easy to achieve;
https://www.torn.com/forums.php#!p=threads&f=61&t=15926091&b=0&a=0

The second is a full award and medal guide;
https://www.torn.com/forums.php#!p=threads&f=61&t=15927137&b=0&a=0

I am currently working on one but it's hard to find time when I am working, I'll PM you the link when I've finally completed it.


Mentions: Award Guide by TheCheesinater · Tempest's Guide to Easy Merits: Honor Edition

maledict [1677916]

The main points of earning merits faster is to plan which merits you want to obtain and work towards as many as you can Simultaneously.

The only things that will limit you are Energy, Money, and various cooldowns built into the game, so keep them as high as possible during your downtime.

Most merit guides don't really mention this explicitly, but that's the underlying idea.

For example you could easily progress towards earning these merits below ALL at the same time.
  • Marriage/Donator/Faction/Couch Potato (Basically all time based merits)
  • Dump
  • Domino
  • 50 Drug Use
  • Bounty Hunter
  • Weapon Finishes
  • Rounds Fired
  • Attacks Won
  • Steathed Attacks
  • Chaining
  • Respect Earned
  • Travel
How to put this into practice
  • The entire list above can be earned simultaneously by doing the following.
  • Get Married at Age 1 (All time based merits should be started as early as possible)
  • Use a Drug
  • Use a p90,LMG,or Minigun as a primary weapon when attacking (for 100 Finishes at most)
  • Bounty your target before attacking, finish every attack w/ Hospitalizing, preferably be at war to earn respect too.
  • Fly to a country that doesn't make you lose energy.
  • Pay for sluts, especially runaways at very low speed.
  • Buy 100 junk items from bits and bobs to dump every day.
There are more categories of merits you can overlap, but this is just an example of what you should be doing and planning.

You should also keep in mind the ability to purchase merits with points and weigh the cost of buying a merit vs time/money used to obtain one.