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Until Dawn

Started by MadHatter [486416] on in Gaming.

11 replies · 67 views · thread synced · 7 days ago · View on torn.com
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MadHatter [486416]
[image: psmedia.playstation.com]

Has anyone else played this? Over the last few months, I've been debating which next-gen console to get. The PS4 has better hardware, of course, but the Xbox One has a better online community, and most of my friends are on Xbox. It was a hard decision (though getting easier the more I compared the specs).

And then yesterday I randomly stumbled across the trailer for this game. Last night, I went out and purchased a PS4 and drove to two different stores to find this. The first store was completely sold out, but I had my heart set on getting this game. The second store had one copy left, and I snagged it just in time. The game was released on the 25th, and apparently was highly anticipated (somehow I had never even heard of it). It had originally been intended to be released for the PS3, utilizing the Playstation Move. Instead, they pushed it back, and polished and fine-tuned it.

Fans of Heavy Rain will love this. It's essentially the same style (exploration based, puzzle solving, quick-time events for action sequences), just survival-horror. The game plays like an interactive movie (of course), and presents itself as an homage to classic horror/slasher films. It's deliberately cheesy and campy in parts, while maintaining an unsettling atmosphere and some rather tense action sequences. Now, I'm only a little more than halfway through the game, but I haven't found it as scary as it was made out to be. It's graphic, brutal, disturbing (all done in incredibly detailed and beautiful graphics - they really put work into this), but most of its "scares" seem to be the usual jump-scares that you'd expect from movies of that genre.

What really sets this game apart is the Butterfly Effect system. Now, the idea of a game uniquely crafted for the player, shaped by the decisions they make, is not a new one. However, this is the first game I've played that truly does it well. The Butterfly decisions are often subtle and unpredictable (to a degree), yet yield very significant consequences later on down the line. They took the things that made Heavy Rain unique and impressive, and took it to the next level.

The game is based around 8 friends gathered at a snowy winter retreat on the one year anniversary of the deaths of two of their friends (sound familiar?). In this remote cabin on a isolated mountain top, these friends find that they are not alone, that they are being stalked by a masked assailant. I don't want to go into much detail, as the less you know going in, the better.

Like in Heavy Rain, gameplay switches between all of the characters. Instead of four, though, now there are eight. Each of the characters has a set of unique personality traits, and there is as much emphasis on their relationships as there is on the actual plotline. The way you make the characters interact has a substantial impact on the way that the game plays out, and it's not always easy to tell which outcome a particular decision will bring.

The lines between right and wrong are blurred. The correct choices between action and inaction, honesty and deceit, and heroism and cowardice are rarely black and white. From what I've found thus far, the consequences of your decisions can be extremely unpredictable, and can mean the difference between life and death.

I highly recommend this game. Like Heavy Rain, it is a Playstation exclusive, and for good reason. I've yet to see such a graphically impressive game, and gameplay is extremely smooth. I've not yet encountered any bugs, glitches or choppiness. It runs wonderfully, and sucks you in and refuses to let you go.

Until Dawn (Official Page)
Until Dawn (Playstation Page)
MadHatter [486416]

I forgot to mention something. The game features a strict auto-save feature. You are not in control of saving your game, and you do not have the option to reload from a previous save/checkpoint. The game moves forward only. You either play it through to the end or you restart it entirely from the beginning. You don't get any redo's or second chances. Whatever happens in your current playthrough is permanent.

I really appreciate that about it, since I found it extremely difficult to resist the temptation to reload from a previous checkpoint in Heavy Rain. It was too easy to explore all options (and farm trophies), eliminating the need for multiple playthroughs.
MadHatter [486416]

I finished my first play-through last night and I'm already looking forward to my next. I somehow managed to save only two characters, and they were two of my least favorites. Protip: sometimes *trying* to kill off a character backfires on you.

I've got several play styles I want to try out. Obviously, I want a play-through saving all of the characters, and one saving none of them. I also want to play-through making all of the characters the most selfish, narcissistic people they can be (absolutely no loyalty or compassion to each other or the NPCs) and see where that takes me.

The game is absolutely wonderful, and I always question a game that boasts replay value. I'll tell you this: I almost never replay videogames, and after finishing this one last night, all I could think about today was playing it again.
Jorgy411 [145507]

I nutted in my paints when i saw the trailer for this game....Too bad i don't have a PS4. I will be getting one on black Friday though, for sure. lol

This game is on my list of games to get once i get my PS4. lol
CatHead [1581564]

My friend did a lot of motion capture for this game. She was sworn to secrecy about it, but once the game came out she was allowed to tell us all.

Definitely going to get a copy once I'm paid this month.
MadHatter [486416]

I love the capture function on the PS4. I've saved and trimmed like 20gb worth of clips already. Ima get more on my next playthrough.

I do understand why the company kept it on lock down, though. I'm glad I didnt know anything about it (other than the trailer) when I went into it.
Grif [882958]

it also uses alot of motion controls which i believe the xboxone doesnt have in the controller.
anyway ive watched letsplays of the game, its very good story, where most of your decisions have an impact if not all. what is quite cool is there are questions in a bit outside your characters, which change the story outside your choices from the main characters