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Missions Guide

Started by Accurate [1758158] on in Graveyard.

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Naughty_Angel [90771] ×1 Credence [240782] ×1 Adam_Jensen [448636] ×1 RL24 [596010] ×1 Twisted_Fate [693026] ×1 Log [1320395] ×1 J_Locke [1432881] ×1

Accurate [1758158]
Dec 24th Update: Rewards section altered to place junk on bottom and valuables on top. Ammunitions have been organized to make it easy to find a specific munition, and easy to determine what information is still needed.

This is obviously a guide in progress given the new missions system. The idea here is to update the guide as new information is released, as making one much later will be a hell of a lot more work. The words missions and contracts may be used interchangably in this guide, but missions come from Anonymous and contracts come from everyone else.


December 21, 2015

Mission Credit Exchange Rate = $6716
Based on lowest price average exchange of valuable items compared at market price.

At this time 100 mission credits equates to approximately $671,600.


For maximum profit items should have the highest exchange rate possible. IE. Fewer credits for more gain.

Valuable items trade in the thousands, where junk trades in the hundreds. Don't waste credits on junk items!

Basic Mission Mechanics

- Missions are delegated by Agents in the form of Contracts.
- Completing contracts earns cash, mission credits and agent standing as rewards.
- You can decline a contract if you feel it is too difficult but it negatively affects your agent standing.
- A new contract is released by the Agent you have active, once per day at midnight Torn time.
- You can only have a total of 3 contracts active at a time.
- There is a time limit on completing missions.
- It is possible to receive the same contract name, with the same task and the same target, but it will be extremely rare.
- Missions give experience. It is assumed that higher difficulties give more experience.


Agents

George - So far the only objective George is known to have is the starting Tutorials. Having these complete puts your agent standing with George at about 60%, so expect more missions from him in the future.

Anonymous is unlocked at level 5 and gets you started in the more complex missions, directing you to Duke. It is likely that Anonymous will focus more on arranging new contracts with you as part of his missions, than assigning actual contracts. He is as mysterious as ever. Also he speaks more languages than me, so he clearly can't be trusted.

[image: i.imgur.com]
Rewarded by Anonymous for completing the first mission, Introduction: Duke.



Duke offers you your first contracts are primarily focused around attacking, but are not limited to just this. He's not afraid to swear at you, I recommend reading all of his dialog.

? offers endurance challenge style missions.

? offers curior style missions.

? deals with weapon specialization.

There are 2 more additonal agents that we have no details on. These 5 agents are not yet released. It is safe to say that any new agents beyond this that may come about, won't happen for a very long time. Instead we should see many new missions within these perameters. Speculation on future Agents could include the Priest from the church, owners of specific businesses, or even Staff contracts.

HINT: Pay attention to the wording Duke uses. If he tells you to attack a player, you don't need to hospitalize them. In fact, you don't even have to win the fight. He may be specific and tell you to hospitalize or use a brick, or send a message with a specific word in it.


Agent Standing

WARNING: Failing or declining contracts will reduce your agent standing with that agent.

Completing many contracts increases Agent Standing, which will gradually increase difficulty, rewards and the amount of contracts available.

HINT: Did Duke give you an opponent which is too big to chew? Ask faction members or in trade chat for help to defeat your foe, before resorting to declining or failing a contract.


Difficulty

Very Easy - For certain players, some contracts that should be easy appear as very easy.
Easy - Simple tasks with small rewards.
Medium - Average 2x more mission credits than easy. (Guessing 2x as much money.)
Hard - Average 3x more mission credits than easy. (Guessing 4x as much money.)
Very Hard - Average 4x more mission credits than easy. (Guessing 8x as much money.)
Expert - Average 5x more mission credits, and 16x more money than easy. Most contracts will require help from other players.

Before a new difficulty teir can be unlocked you must complete a special mission for the Agent. After completing this mission future contracts will have a chance to spawn at a higher difficulty rate.

HINT: As contracts become more difficult you can expect objectives similar to what you've experienced, with more restraints. For example, instead of defeating an enemy with a rifle, you might need to defeat them with a specific kind of specialty munition like HP (Hallow Point.) Later you may be required to use a specific gun, with specific attachment, a specific munition, and hit a specific body part. Expect that some rewards will become a requirement to completing certain contracts. Saving up for ammunition later might be a good idea, but it may not be an option to purchase when you need it.


Mission Credits

At the bottom of the missions page there will always be 6 randomly spawned purchasable rewards, that can be bought only with mission credits earned from agents by doing contracts.

When you purchase a reward, a new random reward will replace it. Unpurchased rewards are replaced once every 7 days. It may be worthwhile to save up mission credits for items you really want, rather than buying the cheap stuff. Item costs are subject to change at the whim of Ched.

Special ammunition has a chance to spawn for purchase with mission credits. This is the only way to obtain this ammunition. It is special, so save it for when you really need it - like in expert difficulty.

Hollow point - Damage is increased but armor penetration is decreased. Cheapest cost.
Tracer - Accuracy is increased. More expensive.
Piercing - Armor penetration is increased. Even more expensive.
Incendiary - Damage is increased. Most expensive.

Once equipped, special ammunition will then be used in every attack and defend until priority is removed or all of the ammunition is used up."

HINT: Mission credits is a new currency that can be used to purchase items that can not be earned or purchased any other way, such as special ammunition and (yet to be release) weapon attachments. We can likely expect to see specialized armor here as well. Spend credits wisely.


Known Missions + Rewards

Please help me fill in the gaps with missions you've received and I haven't. As this list expands, I'll remove it from the thread and replace it with a downloadable spreadsheet. Ched has noted 67 available Duke missions as of release of this new system, with the ability for more to be easily added based on community feedback.

Credits earned for a specific contract (and possibly cash too) can be a variable. Please correct me if you notice an incorrect number such as "2-4" credits earned, where you earned 5 or more for the same contract.
Mission NameObjectiveCashCredits
Anonymous
Introduction: DukeComplete 10 Duke contracts25000100
Duke
Show Some MuscleAttack (player)15002-4
Battering RamAttack (player) 3 times25004-6
New Kid on the BlockDefeat any five players30004-7
Rising CostsHit (player) with a brick40007
Unwanted AttentionHospitalize these 4 (players)1000011-16
Training DaySpend 250 energy in the gym014
Pass the WordSend (player) a message with (word)45004-7
GuardianDefeat (player)35004-6
Hiding in Plain ViewTravel to (country) and defeat (player)1150012-18
Lack of AwarenessDefeat (player)30004-6
Hands OffDefeat 3-5 (player) targets1000012-18
Lost and FoundPut (player) in hospital for 12 hours900010
Field TripWin $1000 on High-low, Craps, & Roulette50008
GraffitiHit (player) with pepper spray40004-7
Stomach UpsetInjure (player) stomach35008-12
EstrangedInjure one of (player) legs30006
Rabbit ResponseDefeat (player),(player),(player) within 30 mins1400017
Against the OddsDefeat (player), (player)50009
SafariTravel to South Africa and defeat (player) using a rifle1200020
The Executive GameDefeat (player) using only fists or kick60007-10
No Man is an IslandMug at least two of: (player), (player), (player)75009-14
FireworksExpend 500 rounds of ammunition1600016
Bounty on the MutinyBounty (player) and wait for bounty to be fulfilled70008-14
Marriage CounselingDefeat (player) spouse30004
Bonnie & ClydeDefeat (player) and (spouse)40008
Standard RoutineDefeat (player) with a clubbed weapon or fists35004-6
Family TiesHospitalize (player) 3 times80009
Rolling In ItMug (player)04
Some PeopleSend any item in a parcel to (player)40008
Hide and SeekDefeat (player), (player), (player), (player)40009
Forgotten BillsDefeat (player)30004
An Honorary DegreeDefeat (player) without using any guns35006
UndercuttersDefeat (player), (player),(player)80009
ScammerDefeat (player)04-6
Meeting the ChallengeMug people for a total of $810,000014
A Problem at the TracksDefeat (player), (player), (player) without using guns900016
Sending a MessageDefeat (player)25006
FrenzyDefeat any five players1000016
Emotional DebtHit (player) with tear gas or pepper spray45005
# Three-PeatDefeat any 3 players: 1 leave, 1 mug, 1 hospitalize7500060
#: The required opening mission to the next difficulty level.
RewardsCostSpecial
VALUABLE
Smoke Grenade x10100-151
Lottery Voucher109-159
Molotov Cocktail x5148
Diamond Bladed Knife165-183
M249 PARA LMG173
Outer Tactical Vest173-204
Molotov Cocktail x10292
Combat Gloves336-424255-257
Combat Boots400-481
Combat Pants441-577
Combat Helm563-594
Flame Thrower576
Molotov Cocktail x25633
Combat Vest595-683
Jackhammer834-992514
Small Explosive Device1070-1392
Liquid Body Armor1273-14501076
Swiss Army SG 5501354-1413
Flexible Body Armor2304-28531838
Armalite2910
Anti Tank3586-40002767
AMMUNITION
.380 ACP HP x5075-77
.380 ACP TR x5099
.380 ACP PI x50
.380 ACP INC x50
.44 Special HP x50111
.44 Special TR x50
.44 Special PI x50
.44 Special INC x50
5.45mm HP x100
5.45mm TR x10098
5.45mm PI x100
5.45mm INC x100
12 Gauge HP x50100
12 Gauge TR x50101-137
12 Gauge PI x50170-232
12 Gauge INC x50
.25 ACP HP x5050-95
.25 ACP TR x50118
.25 ACP PI x50204
.25 ACP INC x50
9mm HP x10065-8947-62
9mm TR x10083-107
9mm PI x100132-177
9mm INC x100341-427
.45 HP x50
.45 TR x50
.45 PI x50174
.45 INC x50
.45 ACP HP x100
.45 ACP TR x100
.45 ACP PI x100135
.45 ACP INC x50442
7.62mm HP x10089-96
7.62mm TR x100120
7.62mm PI x100194
7.62mm INC x100450
5.56mm HP x10092-11741-81
5.56mm TR x100102-14295
5.56mm PI x100230165
5.56mm INC x100
Accurate [1758158]
Specific Mission Help

Agent Language
Attack = You do not need to win the fight. If you do win, you can leave, mug or hospitalize.

Defeat = You must win the attack, but it does not matter if you leave, mug or hospitalize.

Hospitalize or Put Player in Hospital = You must win and hospitalize. For "X" hours may be done over multiple
hospitalizations.

Hit with Item = You must use that item in a fight (ie, pepper spray or brick) and it must not miss.

Injure Body Part = You must hit that specific body part in a fight. Hits are random, so you may need to attack more than once.

Travel to Country = Even if this player has been inactive long enough to be "unseen" in travel, you will see and be able to attack them.

Bounty Player and Wait = You can collect the bounty you placed.

Pass the Word = Use the exact spelling and capitalization of the specified word in the message to the player. Add more content to make sure the message works.

Send a Junk Item = Find an empty box in your inventory, click use. Add any item (go for low value like a brick or box of tissues) and place it in an empty box. The box will now be a parcel in your inventory. Click send from the parcel in your inventory and add the targets name. Confirm the send.
kmnphilip [1966815]

I can't do anything. I am always in hospital. There is someone who is waiting me. He attacked and sent to hospital every 4 hours. I can't train. I cam't do anything.
DrBooWho [1689900]

Information on more available prizes:

5.56mm HP x100 - Special Price: 81
Enfield SA-80 - Reg price: 46
M249 PARA LMG - Reg price: 173
9mm HP x100 - Reg price: 70 ----- You have a listing for this one already, but the price is different. I wonder if it varies between users?
Small Explosive Device - Reg price: 1392
DrBooWho [1689900]

New mission and item from today:

Agent: Duke
Difficulty: Easy
Mission Name: A Problem at the Tracks
Objective: Defeat (3 different players specified) without using any guns.
Cash: 9000
Credits: 11
-----------------------------------

Item: Flak Jacket
Regular Price: 6 credits
Accurate [1758158]

This will take a hellofa long time since Ched was a jerk and made the rewards and credits have variation (ie 3-6 missions credits) for the same mission. So there will be a ton of checking and rechecking, and a pile of new agents and ongoing new future missions.

That being said, the community has already shown a ton of support for this effort and it's coming together quickly considering the limited infonwe have to work with.

Plus this list once more fully compiled will help players be able to suggest new contracts to the dev team. :)
Blistig [1553363]

Agent: Duke
Difficulty: Easy
Mission name: Standard Routine
Objective: Defeat (player) with a clubbed weapon or fists
Cash: 3,500
Credits: 6
irwinner [1862967]

Agent: Duke
Difficulty: Easy
Mission name: Family Ties
Objective: Hospitalize (player) 3 times
Cash: 8,000
Credits: 9

Agent: Duke
Difficulty: Easy
Mission name: Rolling in it
Objective: Mug (player)
Cash: 0
Credits: 4
krazy_kiwi [372539]

well done thank you for the guide. I figured out early that attack didnt mean hospitalize, and have found a couple of new mugging targets
Knuff [1875013]

Agent: Duke
Difficulty: Easy
Mission name: Some People
Objective: Send an unwanted package to <player>
Cash: $4,000 received
Credits: 8 Mission credits received
Knuff [1875013]

Agent: Duke
Difficulty: Easy
Mission name: Hide and Seek
Objective: Find and defeat the target (4 random players)
Cash: $4,000 received
Credits: 9 Mission credits received
Knuff [1875013]

Update on rewards:

New Kid on the Block gave me 4 credits
No Man is an Island gave me 14 credits
The Executive Game gave me 6k cash and 10 credits
HandsomePants [1897243]

R+
Something tells me you'll keep this updated and valuable as a resource, given your other guides and projects.

I've got one for you too that hasn't been added yet:

Agent: Duke
Difficulty: Easy
Mission name: Forgotten Bills
Objective: Defeat (player)
Cash: $3,000 received
Credits: 4 Mission credits received
CastleQueen [1735522]

I earned 4 credits for New Kid on the Block.

Also...

Agent: Duke
Difficulty: Easy
Mission name: Standard Routine
Objective: Defeat (player) with a clubbed weapon or fists
Cash: 3,500
Credits: 4

Agent: Duke
Difficulty: Easy
Mission name: An Honorary Degree
Objective: Defeat (player) without using any guns
Cash: 3,500
Credits: 6

The travel to country and defeat player using a rifle one was called "Safari" for me, and was to South Africa. I guess it's probably called different things for going to different countries though.

Mission Rewards:
Flexible Body Armour (2700)
9mm HP x100 (87)
Outer Tactical Vest (198)
Safety Boots (16)
Anti Tank (3586)
5.56mm TR x100 (129)
Fleischpeitsche [1957012]

edit: nvm, found it :)



i have a mission from duke that wants me to send some trash item as a gift to a player. the text says "put it in a box and send it as a gift"......no idea if i really have to put something in a box (how would i do this anyways), but i have send a brick, then a box of tissues and some other stuff i found in the dump to the particular player, but mission is not complete. no clue what i actually have to do. any help here?