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Shoplifting

Started by DocileDino [1848065] on in Graveyard.

4 replies · 86 views · thread synced · 20 days ago · View on torn.com
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DocileDino [1848065]

We live in a City full of crime. They say there's no honor among thieves, but is Torn City the exception?
We only worry about losing our money to muggings. Once we turn that money into an item, we're safe!
My idea is:
- Add a way to shoplift items from bazaars. Let the success rate be heavily dependent on the players Dexterity stat to "stealth" himself in the process.
- A Bazaar keeper can decide to hire goons as guards or get dogs to reduce the chance of being shoplifted.
- Likely a bazaar keeper could install security cameras, motion sensors, etc. Maybe even go as far as installing bio-metric security installations like retina-scanners, thumb-scanners, or finger prick blood screeners.
- The shoplifter can attempt to shoplift one item to keep the risk down, or take the chance on several items.
- Also, the more valuable the item is, the more well-guarded it would be of course. So stealing a $500 brick would be easier than a $2.4m Erotic DVD.

I just thought of this today, so I haven't refined the idea much.
I'm sure this would annoy a lot of players (as it would in real life!), but it would definitely add to the reality and functionality of this game.
Butters [34298]

How about no as it's a terrible idea - other players don't put in the effort to become traders so that randoms can steal from them and eat into what are often already fairly skinny profit margins.

We don't need even less incentive for people to run items and/or keep a trading business going - something like this would end up hurting all sections of the economy in the end as richer players still rely on item runners and traders to keep the supply of consumables up.
DocileDino [1848065]

I was just sharing an idea - brainstorming... I agree with your views on the idea. Maybe we should get this abomination of a thread deleted so no one else sees...
HandsomePants [1897243]

Seems like OP already agrees with what's been said above ... but yeah ... whatever the success rate was based on - Dex or CE or whatever - all this would be is high-stat players getting free stuff from younger players who can't afford security at their bazaar. No thanks :)