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The Territory Bet Version

Started by Mysterio [1869274] on in General Discussion.

216 replies · 3.67k views · thread synced · 3 days ago · View on torn.com

Posts archived: 217 / 217 posts (100%) · the total is Torn's reply count + the opening post at the last fetch

Robb-Stark [1075937]

I'm not sure exactly what needs to be tested who I pick to attack the fight is random so no fun in that and second the map is a real pain in the ass click zoom click zoom different sectors different sizes mobile not friendly

have since stopped testing good luck with this will need it
Sagramor [1908287]

Currently at 16 blocks, with one successful defend incoming. Getting the blank text box next to any other territory I could attack (4 other people in the area) and 4-5 vacant adjacent blocks with a claim territory box greyed out. Refreshed and nothing changes.
aerozol [15400]

OK, here's some feedback:

Block sectors + density + size all seem to be indicating the same thing, respect value??
I can see no downside in combining all three of these factors into a basic 'respect value' view that colour codes by total respect/day. Undoubtedly this is all people will need to see. Unless there's some other element regarding size and density that isn't in the beta. Otherwise might be enough to see that kind of info as a point of interest if you click on a territory.
Regardless a 'respect/day' view seems to be sorely missing, most of Torn's players probably can't be bothered working out the interplay of density + size + sectors in every territory/ area...

I assume this will be the case, but will everybody be able to see the sectors? Deselecting any of the territory overlays will remove that view. Then everyone can see what the factions are up to/ who's running the city.

There should also be a combat view, for faction leaders and co-leaders, that shows the purely practical elements, your territory, territories you can attack. Again, the other views are cool, but this is what people will be staring at most of the time I'd say. Here's a mockup (white = your territory, light red = neighbouring territories owned by factions you're at war with, light blue = neighbouring territories owned by factions you're not at war with, red = territories you're attacking, yellow = territories you're defending, etc):
[image: www.simonhartman.com]
Could maybe be extended to show the entire territory of neighbouring factions, esp ones you're at war with.

Which brings me to another point, why does my territory colour change? It should always be blue or green or some other kind of 'positive' colour. Doesn't matter if the enemy team sees me as a different colour to me. Your territories should be one colour, and that colour should not appear anywhere else on the map. Would have made this thread much shorter already :)
aerozol [15400]

In hindsight, none of that matters that much, except for a respect/day view.

Have to say, even without having to battle for territories, there's been some fun back and forth over areas already. When this gets released shit's going to go b-a-n-a-n-a-s
MarlonBrando [1337797]

Spent the last few days really playing the New Territories, takes forever to accomplish anything due to the wait for territory wins...took the hard road fighting all the way to the final island and kicked Stretch of his island(against all 8 JFA members same time on and off island all very aggresive) took about 20+ hours to get this done...the final result ....bored to death by this.

I do not make this comment lightly, as I created and defended new Art of War (AOW) Headquarters 20 properties at the College many times, then moved to the large property just west of City Hall, Staff and Committee, defended this a few times, then foughtmy way over the bridge to the island, all very entrenched JFA/ Staff players here...was able to get to the end Stretch island and control it....and it leaft me feeling..is this all there is...and what a waste of time...as others immediately pounce to attempt to take AOW Territories...did make a few friends along the way...especially defending the City Hall property for my attempt at the islands, hats off to them....not sure why but this just feels like "king of the hill", and bored to no end by it all.

AOW Island Home Headquarters (obviously JFA players have scripts as it is impossible to hitthem to stop progress (eg Prodigy/wiffle)


[image: s3.amazonaws.com]
AOW Territories C
ity Hall/ Staff/Committee Home:

[image: s3.amazonaws.com]
AOW College Home

[image: s3.amazonaws.com]
aerozol [15400]

People saying it's boring, obviously it is, you're just clicking on stuff for no reward, hoping it'll come up in your favour. It's just a stress test.

Once your faction starts spending huge amounts of energy defending or attacking areas you're going to know the real meaning of pain I reckon ;)
But presumably the rewards/ respect will be worth it.
-prodigy- [1866260]

'AOW Island Home Headquarters (obviously JFA players have scripts as it is impossible to hitthem to stop progress (eg Prodigy/wiffle)'

Firstly.. What exactly does my script do? I cant work out whether you think i'm cheating because i'm quicker at attacking after the 30 minutes is up, or whether there's something else you misunderstand about the territories beta. I'm happy to explain it to you either way.

Secondly.. It's very simple to attack a territory, wait 30 minutes and attack again. You can get to anywhere you like relatively easily. The hard/fun bit is keeping your territories and working a strategy to not get completely wiped out. Well done on making it to the island on your own, but we did clear you out pretty quickly. You made it very simple for us because (as we can see form your first picture) you allowed us to keep splitting your blocks up, forcing you to abandon most of them.

It's ok to cry a little because you wasted some time getting to the island only to get sent back again, but don't throw around accusations of cheating.
Wiffle [761145] Committee Committee

Lol!! If by scripts you mean setting the timer on my watch for 29 minutes and then going about my business until the alarm goes off... then sure, I'm definitely using scripts xD
Sagramor [1908287]

So what's the deal with these? They tend to be scattered amongst various territory battles. Is it a placeholder for an improved combat texture?