I think that health regeneration should reflect hospital time.
If you are in hospital you shouldn't leave without full health and you shouldn't have to stay in hospital if you have full health
that would defeat the purpose of meds, as short hospital times would become longer, and you wouldnt have any hospital times over a certain time, so the 83hr xanax OD would be destroyed, just be in hosp til full life
So you're basically saying that hospital times should be exactly 83 minutes and 20 seconds then, as that's how long it takes for someone with life regeneration property perk to regain full health after being hospitalised (or 100 minutes for someone who does not)?
He's probably been hospitalised a lot and since he's level 8, her hunks its bullshit.
Welcome to torn bro, you gotta get used to hosp!
no I'm saying health regeneration should be slower to accommodate the hospital time
But you wrote this in the OP:
"If you are in hospital you shouldn't leave without full health and you shouldn't have to stay in hospital if you have full health."
That would result in you staying in hospital until you regenerate full health and then being let out automatically as soon as you reach full health, would it not?
Seriously though, despite the apparent misunderstanding of your own quirky logic, what would be the reason for wanting hospital times changed to match life regeneration (or vice versa)?
To be honest the life regeneration thing is illogical in real life terms BUT is good for game balance as it stands.