Need Quick Cash? Mugg all the players in missions!
New Players
Started by Davislawinc [1981794] on in General Discussion.
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Need Quick Cash? Mugg all the players in missions!
Uh oh, he broke the code. All the rich folk gonna need to go back to the drawing board
Way to go, Davislawinc!
In my experience other people have figured this out. Best to just hospitalize them.
i leave them its good for gaining levels.
Thanks for the advice, it is a good advice I have been using it for months.
wow............
I had no idea.............
thanks for the info........
put this in the tutorials and guide section! who knows what other wise words may flow from her mouth?
The first rule of fight club is...
Mugg all the players in missions!
lol Clownin muther fuccers..... Just simple getting it out there for the new players was goal. A lot are stupid or mentally challenged and just getting it out there a few times keeps players interested longer. All of you are lame asf and went down to the stupid mark for knowing better and still acting like douche bags..........
i do know better :P
i think the boat has sailed on mugging the mission targets :P
everyone would have had that idea when missions where brand new and most of the targets will be mugged out by now.
- You're not supposed to try to get around the swear filter
- Your sentence structure and grammar could use work
- As you are only 50 days old with only 4 posts, would you put yourself in the stupid and/or mentally challenged category? (or are they one and the same)
Let's be honest here, if someone can't identify "mugging" as a means of making money, they're probably going to have a lot of trouble with other aspects of the game.
But yeah, if you're given a mission target, and the finish (Leave, Mug or Hospitalize) isn't specified, hospitalizing is an absolute waste of the attack/energy. Leave them for the experience or mug them for the cash. Inactives can be excellent mugging targets, if you know what to look for.
Also, if we're throwing out helpful attacking hints: use these mission attacks to work towards honors/merits.
1) Place bounties on targets that you're instructed to hospitalize (makes progress towards bounty awards).
2) Get your finishing hit merits by switching up your weapons.
3) Use weapons that spit out ammo to work towards your "rounds fired" award.
4) If you know the attack is a sure thing, use low-damage weapons to make progress towards your critical hit merits (longer fight = more crits).
5) Keep records of your easy-win mission targets (the notebook is invaluable here) so that you can continue to work on your awards. The run-away awards can be difficult to obtain, so keep track of targets that you know you could run away from.