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Get Things Jumping Bug?

Started by hiphopsoldier [89388] on in Bugs & Issues.

3 replies · 43 views · thread synced · 3 days ago · View on torn.com
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hiphopsoldier [89388]

Hi All,

I'm wondering if this is a bug.
I got the following mission:


Get Things Jumping Very hard
Things are awful quiet out in the street. I like it quiet at home, with my cat and my cup of, um, tea. But I like things to pop a little bit here in the heart of Torn City. I want some action: get people dodging and running around. When folks think they're gonna die they buy all sorts of stupid junk. I found a lump on my neck once, so I panicked and bought a hovercraft. Turns out it was a huge zit. It's tough returning a hovercraft without the receipt. Next time I'll go visit a doctor instead.

Anyway, when people get scared and wanna buy stuff they come to me for a quick loan to do it. So go out and stir things up. Make your own little hit parade of people, and attack them one by one. Spray bullets around like you're writing your name in yellow snow. I don't care who you whack off: just keep making mayhem until you've caused 20,000 damage and received 10,000 damage.

That should get people talking. And buying.


I accepted the mission.
After accepting I got the following 3 attacks.
http://www.torn.com/loader.php?sid=attackLog&ID=56541e6f4f0050d4e09d5fb0670acd04
Thats 5987 for me and 3062 received.
http://www.torn.com/loader.php?sid=attackLog&ID=79e8f9477a8da6cfc7a7328c71307ded
Thats 7231 for me and 0 received.
http://www.torn.com/loader.php?sid=attackLog&ID=b23bf037a94edcc823c080f51cf51f3b
Thats 0 for me and 3080 received.

When I go to the missions page I see:
  • Cause 20,000 damage (0 / 20,000)
  • Receive 10,000 damage (2,331 / 10,000)
So those values don't match any of the values in the 3 attacks.
From what I calculate it should be 13218 caused and 6144 received.

I see similar threads
http://www.torn.com/forums.php#!p=threads&f=19&t=15972478&b=0&a=0&start=0&to=17042550
http://www.torn.com/forums.php?p=threads&f=19&t=15968801&b=0&a=0&start=0&to=16952712 which explain why the value might not match.
This doesn't make sense though. I was at full health before the first attack and my opponent before the first attack would of had more that 1/0 health as he lasted 9 hits. So he had to have at least 5000+ health (maybe more) before the attack.
Again in the second attack he had at least 5979 health (7231-1252)

Mentions: Mission issue · Misson "Get Things Jumbing" issues