It's just in idea. We could have different professions, like gun maker, armor maker, mechanic etc etc stuff like that. So we can actually make and end product from different other products and sell it to people. Or provide different services like a car mechanic for guys at the race track. Stuff like that, maybe just something like in word of warcraft.
Proffesions
Started by Wreath [596882] on in Suggestions.
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- bogie [148747] Admin
· 1 likes ·
you still haven't said at the very least what any of this even does :| You keep saying more things without giving any indication as to what it does... just words without any actual substance I'm gonna stop bothering here.
It's just in idea. We could have different professions, like gun maker, armor maker, mechanic etc etc stuff like that. So we can actually make and end product from different other products and sell it to people. Or provide different services like a car mechanic for guys at the race track. Stuff like that, maybe just something like in word of warcraft.
Any detail?
What exactly do they make? How much does this cost them? What does it cost them? What materials are required?
Etc etc
I can make people happy.
Longtime
Cheapy Cheapy
I don't even know if I want to know what you mean by that haha
wink wink
For example gun maker:
Pistol M4a1
3 metal bars 7 metal bars
trigger trigger
etc etc
etc etc
You should be able to buy this stuff above from torn like normal items, then with the gun maker profession you can transform them in end products - guns or ammo, and sell them to players on the market. Their price should depend on the player, more gun makers lower prices. Not lower than all the mats needed to produce the certain end product.
Of course you wont be able to have more than 1 proffesion.
And of course this is just an idea i have in my head.
Any more detail? "etc etc" does not count as detail. How does one get that kind of stuff? Is it tradable? Do you need educations? Is it a new education? What does that cost? How long does it take? What do you then do with the pieces?
We're not looking for "ideas in someones head"
We'd want to see viable implementable suggestions
Ok. I will think this thru with a concrete example and i will write it down here :)
Ok another very detailed example:
Blacksmither
Buying iron,steel, aluminium from Africa
Produceing items like:
Primary products:
iron bars
steel bars
aluminum
Intermediary items:
trigger
barrel
recivers
bolts
springs
End products
Swords
Knives
Different tools: screwdrivers, frenchkey etc
Then end producs could be sold to players so they can use them. And the
intermediary and primary products to a GunMaker to produce different kids
of guns which need different ammounts of mats.
For exemple:
Pistol: 1 trigger, 1 barrel, 2 recivers, 2 springs, and depending on the type
of pistol 3 steel bars or 3 aluminum bars.
M4A1: 2 trigger, 2 barrels, 4 springs, 10 steel bars or aluminum bars.
Bazooka: 20 steel bars, 1 triger
Than this guns can be sold to the market.
Yes there should be new education groups, but as soon as you pick one group,
you cannot pick another. So everybody knows 1 proffesion.
This is just 1 brench. But there could be more: for armor, drugs, medical, jewlery,
clothing, cars, electrical, maybe different services like mechanic, prist, teacher,
pilot, actioneer, banker.
Is this good enough?
you still haven't said at the very least what any of this even does :| You keep saying more things without giving any indication as to what it does... just words without any actual substance
I'm gonna stop bothering here.
Bye bogie. I've rated Skinner's latest ++ as he did indeed add more information.
As for the idea, not a bad one but may become complicated and it would saturate the items market concerning weaponary, ammunition etc. (lol I used etc, please bogie don't tell me to elaborate!).
Also, this is a suggestions forum, no matter how big, small or detailed an idea is, anything is allowed. Be more friendly please Bogie. Not everyone is a genius like yourself ;)
Thank you Smokey :).
And for bogie regarding of what it does, isn't it obvious? It will improve player interaction and develop the game play and feeling. Won't it be more satisfactory to sell the products that you made with your "bare hands"?