i forgot new players don't sell their E and multis aren't a thing on torn, my mistake.
Territory war
Started by Mat-Senpai [952164] on in Bugs & Issues.
Posts archived: 55 / 55 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
i forgot new players don't sell their E and multis aren't a thing on torn, my mistake.
I'm just saying if you find a noob that legitimately helps you out enough in the war that isn't a multi, Kudos to you. It will be a rare thing.
Obviously, like you say multis are a whole nother thing..
https://www.torn.com/userlist.php#start=644100
Start here, spam mail all of them.
Ras, your defense is it's hard to abuse this. No it's not, even if it was hard it's abusable (as it currently is being abused) it should be fixed.
Mentions: M0naLisaSmil3d [2062268]
Awww let em have it. They're like a puppy with a nuke - sure it's OP but they have no clue what they're dealing with.
Let the kids play, actually seems to be working in Territories right now! Factions ARE warring in Territories Hoorah
Not a Bug at all, Leave it as it is, it is a game bonus for new players in the game territories so they can really play, and will give factions the incentive to add themr early too! You still need to stay 1 player ahead in factions to be effective, easily countered, will only have effect of tying up 10 players.
Cool, to give the noobs a little fun...one day into the game and they can fight the best factions in the game, so cool, leave it, its a real bonu for noobs and all the factions in the game! Finally a surprize, that factions cannot load up on, with 10 heavy hitters, hoorah
[image: i.imgflip.com]
A new book for Torn noobs, The Incredible Hulk Book, "Smash Your Way to Happiness."
day 0 multis (or even not multies...)being hosp'd and unable to hit anyone isn't playing
Why not just make it so joining a faction allows them to be bountied? With a warning or something thrown in that joining a faction takes the training gloves off of Torn.
Because for a faction truly determined to abuse this huge amount of e, the cost of reviving their noob is nothing
Maybe, even still, bountying them is a lot cheaper than reviving them. I don't really like the idea of an age limit to joining the wall and would like some sort of alternative centered around factions or the players themselves.
How controversial would the idea of removing New Player Refills when joining a faction be?
Because for each second they're on the wall they gain 1 point - bounties dont' remove them quickly - I would bet you everything i'm worth i'd win a war with 100 0 day multis vs your bounties.
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Thank you
This is a loophole that is being deliberately exploited - I challenge anyone to dispute that the start up refills given to 0 day players were *not* intended to be used to spam territory war wall joins.
well I mean
they were there before territories so theoretically, that's not their intended purpose
i mean, that's their use i'm sure
do i win the challenge?
tldrot;
removing refills when joining a faction shouldn't happen, it kills any young player wanting to just train in a faction with the specials and can't refill with them. not sure what to fix it with, but i don't think that's it
"a simple way to fix this is have refills (the beginner ones) reset after 2 weeks and make it so players 14 days or younger cannot join walls."
orrrrrr you could read scoots post again
'how controversial would the idea of removing New Player Refills when joining a faction be'
i don't have an opinion on your method, so i didn't mention it :p
edit: i guess my opinion would be then what if players haven't used it in 2 weeks? what if they want to premium train, and save their refills for it, which may take 2wks+ especially for a non-restart to get the money to do?
edit edit: perhaps make a limit to how many you can use a day? would be a somewhat compromise on both sides
Have you ever heard of multis? You think factions heavily contesting wars arent going to stoop to the lowest of lows in order to get an advantage??
they've done it before, this is just a huge incentive.
Actually, with the FaceBook Torn account reward, a new player can get 14 days donator status for free, hence making it 120 hits(even more with Xanax and an extra points refill). All you've got to do is call a friend and be like, "Hey, can I call in a favor?".
Nothing against the rules about it. I think they should rather change it so that players under 14 days can't join walls, to prevent this exploit.