That works for me. Allows spectators to still keep track of whats going on without seeing exactly who's involved. I'm good with that.
Block Territory Wall
Started by Midknight [332505] on in Suggestions.
Posts archived: 82 / 82 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
That works for me. Allows spectators to still keep track of whats going on without seeing exactly who's involved. I'm good with that.
This seems like the right solution. It keeps things interesting for spectators and provides information for other factions, while making it much more difficult, but not impossible, for third parties to directly influence territory wars.
up
Damn lol - i can't believe Ched posted in this so fast, it's a great suggestion
you should apply to be a committee member
Whilst I think this is a great start, all that will happen is that outside hitters will just hit those online and it may end up costing them a little more energy but otherwise there will be very little change.
I was thinking that during territory wars, any player on the wall could be auto-revived after any hit from players not in the opposing faction. I'm not sure the easiest way to explain this and this may be very difficult to implement but essentially if I attacked someone on the wall, I could leave, mug or hosp them like normal, but it wouldn't remove them from the wall and after the attack they wouldn't be in hospital and be left on the wall with a % of their health.
This would make it more of a head to head war, but means that people could still be mugged or have bounties claimed by players outside.
Sooooo what's stopping some one from making a script and pulling the data of those jumping on the wall?
or what happenes if out side help just hosp every one in the faction
whats also stopping people from just comunacting and tell others who is jumping on the wall
hell just go old school and swap out players for those who want to help in the faction what is this change actually going to achieve?
SA will stop crying.
For a faction who keeps saying they're fighting against the "pro-jfk staff" they sure get their way a lot of times... Rules in beta changing left and right, a "faction DB" being taken from a fedded account and given to someone else, MK unfedded, and now this... Damn those jfk staffers!!!!! Fight the system!
Positive change to the new system which was originally suggested during beta!
if people actually think it's good for a faction to knock off only 6 people during a siege and win against a faction that knocks off over a thousand then they clearly are a moron
And this change stops people from winning by only knocking 6 people of the wall how exactly?
It doesn't stop it, however now you will need to hosp 100 players rather than 10, all of a sudden it zaps up a lot of e, will cost outsiders a ton more energy and money if they want to interfere with other wars
a positive change, we saw the problem in beta, it screamed major issue in the JFA/IBB war and was shown just how ridiculous a system it was in the SA/PT-I war
soooooo whats just stopping a weaker faction from swapping members around with either multis to jump on their wall or super strong allies?
Nothing Cindy, nothing at all, in fact let's change it all back, there's no point in the devs trying to better the game as people will always find loopholes and ways around the system so why bother eh?
If someone thinks there is a better way please suggests one. All I ever hear is negative shit coming out of peoples mouths.
Evil stop being stupid. My suggestions to rid conceding and to make naps not stop a territory warfrom happening are the 2 reasons why we're not still on the island right now and you're not bitching about it yourselves. Actually an MnC member complained about fake wars but hey it's just us right? Those game mechanics were both bad for the game. Those elements were guess what a again? The only reason we lost the beta wars so you won on both accounts yet still use that as an excuse?
If someone has better ideas please share them but to constantly accuse us of making suggestions we feel will better the game while making 0 yourself only shows the type of small minded poeple playing the game. It's done now the players and Ched have spoken. Please make a few suggestions yourself so I can dislike them just for the sake of, wtf lol gawd grow up people.
I see some folks yelling about the loopholes, but then why is it so important to them that this change not happen? There should be no reason to be intimidated by it. Perhaps they fear what else Ched may put in place to improve territories for all, not just one group, and that this is just the tipping point?
Why do i care if you're on the island or not? PT declared for #1 rank, we didn't go after any territory.
The fact is you keep complaining about being the only ones fighting the mighty jfk system but what everyone sees is you got everything you asked of staff. Including some really dumb decisions.
The only reason you're crying right now is because you couldn't take a territory from a weaker faction, it's not to improve anything but your own position, if you really did care about torn you wouldn't cheat your way through it would you?
Ched wanted drama, he got it. Ched wanted big wars, he got it. Ched wanted weaker factions to be able to fight back with the help of allies, he got it. SA wanted it changed because it wasn't working for them, well screw everything else, let's change it. You're not fighting against the system, you're the god damn system if i ever saw one, and i've seen a lot here.
"the main concern is that currently alot of factions are not participating because they know if they fight back they will have to deal with ouside hits from anonymous."
This is BS, you know what factions didn't fight back? The ones you bullied into leaving territories so you could get to where you are now. A faction with close to 100 members and huge stats comes around and tells you to get out, how can a small faction react to this? In the old system they're nothing but fillers, i thought they could have something to say in territories, but here we go and change the little chance they had and allow big factions to crush everyone weaker again.
I see nothing wrong with the system that was in place, we saw smaller faction being able to resist HoF faction because of their allies, this is as fair as it gets. Now? We went back to HoF and fillers, congratulations, once again you win on the forums what you couldn't win in the battlefield.
Last time I checked., SA was only 100 members, yet this thread has received over 200 upvotes, so clearly there is more traction to it then what you are blabbering on about. Go whine about wars in the faction forum, not the suggestion forum.
Of course, i forgot SA has no allies, you're always alone.
Talking about wars in a suggestion thread about changes to the war system, i don't know what i was thinking...
Quoting your leader " stop being stupid."
Heres a suggestion
I see the main objective is to reduce outside interference
option-1
A person on the wall attacked by anyone other than enemy faction, does not remove them from the wall. When their beaten, they go to hospital but their position on wall remains until a member of the enemy faction "visits the hospital" (equivalent to attack costing 25 e) to take care of unfinished buisness. This will mean outsiders can beat the person and put them in hospital, but the enemy faction must spend 25e to finish them off at their lowered health.
option-2
attacking opponent and throwin them off the wall earns bonus points. the exact amount should be carefully evaluated such that internal attacks between both parties are more valued than outsider hits.
for example, person A is on the wall, and a outsider person hits person A. He is knocked off wall, loosing points while he is off. But if person A morphs out and takes out the opposing teams wall, he gains extra points which covers more than what he has lost while being off the wall.
These are just suggestion, and im probably just talking crap
These problems that exhists currently with the territory war, is also a blessing. Although some may not like it, it has certainly achived its purpose of bringing about more activity and drama which healthy for the game.
that being said if a reasonable fix is found to keep the territory war competitive, lets do it.
WTF are you on about. See your biggest problem is you see me as a faction tag and not a player. Do you know that when territories was launched walls were NOT visible? Do you know that I have been lobbying for hidden walls ever since, including my time in the committee? No because your head is up your ass SA hating.
If you would actually take the time to pay attention you'd notice this is for all factions. That means YOU with the most allies will have more players to help target a hidden wall. Once again I suggest something for the good of the game and you blame SA.
I'm not even going to respond to the rest of the trash but if you or anyone of your allies want to take it to the battlefield, be my guest. The only thing that's clear as day is win or lose SA is NOT afraid of the battlefield.
This is my last post. Walls are hidden. Thank you to everyone who upvoted this thread and made this all possible. I'm sure I'll regret this later but it needed to be done lol.
It's all good bro. They still salty they lost to a revive faction.....