1) Add templates so Faction leaders can quickly set different specializations with one click (as respect allows). Or make the reset process quicker and the UI more responsive. Currently this is painstakingly annoying as you cannot unset entire single branches. Please make this much more streamlined and user friendly.
2) For consistency please add mouse over tooltips and for core Chaining Nodes and Territory Nodes 1-30 if this was not intentional.
3) Excursion Suggestions: (bonus for small factions, and some end game potential added)
-Sub branch 1 doubles all challenge progress, up to 10% (Max 50%) of highest challenge. i.e. "Challenge: Commit 1,000,000 offences" becomes 500,000 offenses (can be tweaked for each challenge)
Goal would be for new/smaller factions to have easier time developing 1-2 branches to play with by using a fair "catchup" mechanic, also make it worthless for large factions/intentional abuse.
-Sub branch 2 reduces all educations by 2% (max 20%)
Added Adept back in, Hunting seems very weak, other ideas include adding additional mechanics to hunting such as % chance to gain a plushie of animal you hunt or changing hunting into a minigame.
-Sub branch 4 Travel Time Reduction by 2%(max 10%)
make respect costs substantial as this should not aim to replace WSSB or stack with it for balance. not a fan of inactive cayman islands gameplay tweaks or things that promote inflation.
4) Suppression Suggestions:
Sub branch 1- Replace Runaway chances w/ increased chances of "Opponent was busy with X" in group attacks, or +100% increase to temporary weapons accuracy and damage, intent would be to make it attractive for temp weapons that aren't used at all currently. i.e. grenades,claymore's,throwing knives, trout, ect. could make this on defends only effect.
5) Voracity Suggestions:
Sub branch 1 - Increase to 100% happy from Candy and/or reduce it's cooldown usage? (can't think of a better rework)
Can someone confirm this? I think most people assumed chaining would be replaced. I didn't see it discussed during beta and nothing in announcements one way or the other.
I like the sound of that but being able to reset branches and ability to respec would negate that..
You can just change the branches when you war and be something totally different when not in a war.. So basically every faction will have an optimal same setup that would be war oriented and optimal same setup when they aren't at war training oriented..
I suggest some sort of cost or penalty for resetting branches which increases more you reset it just like resetting merits one..
i am not sure cause the idea you cant have it all and need to choose a path for the faction and specialize..so become different then others is appealing to me...when you can change the branches n re-apply the respect for war mode n back when training wont make factions different of benefit a certain special others dont have cause you simply cant have it all
and well if t ever happends it sure must cost you some like respect and for example with steadfast you need train the amount of E again all over...but for me i like to see t not swapped easy or infact at all...
wasnt aware to that really but then most factions will look alike for sure...but for city blocks you could change the branches jump n win as the opponents swap of branche to defend would be to late
I'd like to see at least respect refund for member capacity since ppl who are not interested to join large faction lost huge amount of respect for nothing. how hard is to run patch and refund everyone up to current used capacity.