Against Multi's
Some features to prevent multi accounts ( will not catch all the multi's )
- Cant send items before level 10
- Need a daily online time for 15,20 or 30 mins or else employee Effectiveness will drop (may be only for Multi-company's sweetshop etc)
- Cant send more then a X amount of cash (before lvl 25 Or a lower levels has to be more then 30 mins online time daily)
Idea 2
Real life player merit
-A player has to be online for 15 mins in a row (Easy for new players)
-Commit a X amount of crimes (should be based on a number a active new player can do in 1 week)
-View X amount of different pages (Map/items/city etc)
Without the merit you cant join a company except the Army, Casino law JOB etc.
And cant send any cash, New player usually dont have cash to send
May be create a system that can find player who are just above Real life player merit, If they dont increase Mails sent, Crimes, Daily 10 different page views.
I will give a long list of players but they can be linked with IP address,
The story's about brothers sisters etc, No way 1 player Increases allot in crimes etc and his 4 little brothers make almost no increase.
This will not catch all multi's but it will take more effort to create and keep the multi's.
What about level holders?
What about honest traders?
Your ideas seem like a knee jerk reaction to something that is already being looked at with much more sophisticated tools... [:sick:]
About the level holders, Most of them are very active players this can be fixed by Being online X amount of mins in a row.. This will counter the quick login and leave multi.
In idea 2 i dont see a problem for level holders
For the traders, Yeah they should level up
Or like in idea 2, Need to start trading after the merit,, That will take +/- 1 week to get. Im not sure if many New players and active traders first week, For restarts it can suck.. But you still can receive items/cash.
May be Torn doesn't need anything more to catch multi's it just a idea pop'd up after reading all the multi news/forum
"yeah they should level up".
so much for "anyone can pick any play path"
"For the traders, Yeah they should level up"
What about traders who level hold?
I like the feedback but plz read.
In idea 2 i dont see any problems for level holders or traders... Only takes 1 week of being activity which can reduce the multi's.
Also:
(before lvl 25 Or a lower levels has to be more then 30 mins online time daily)
Now you can create a acc, pop online for 1 min and get the free cans,edvds, according to the latest news it happens allot.
If a account has to be online for 15 mins or so, it takes way more time to keep all the multi's running.
In my opinion if its takes more time instead of quick log in log off onto a account it will decrease the multi's created,
There are some ideas of yours I can not comment upon.Though a lot of those things would just hurt actual players especially newer ones that are not as active and not quite into it yet but possibly could be. Also your real life player merit would not do much to prevent multies.
Though why even suggest ideas to prevent multies when you do not know all of the things in place to prevent them or to catch them? Let the staff come up with those ideas, because they actually know what they are dealing with.
i've met all the requirements to be a "Real life player"
your idea sucks
R-