How about we implement natural disasters into the game?
Like... a TORNado?
Occurrence:
Natural (duh), can be affected by certain factors like bad in-game behaviour (number of players punished) and number of people praying in the church/donating (MONEY SINK)? So it's like an "act of God" thing to encourage players to be nice and all
Before:
People can have jobs as Scientists who work hard at predicting the next natural disaster. They aren't inclined to tell anyone about anything, but they can lie to somehow throw the economy into chaos and somehow benefit off it. They can also notify selected people (those with money/good friends) about an impending tornado so they can react accordingly. Basically it can be either hush-hush or broadcasted in the newspapers so that everyone knows that they need to react accordingly.
Oh and also maybe add a new Eavesdrop feature where you can intercept people's emails or lurk in their chat rooms so you can listen in on them when they're discussing the arrival of the natural disaster.
During:
TORNadoes can hit any part of the map, resulting in consequences that can be bad or good (exploited). While the natural disaster is occurring, people can loot shops (NPCs or Bazaars) that are unprepared. To counter these Looters, other people can take up the righteous role of Police (?) and prevent them from doing so. Merits can be awarded for taking either role.
If you're at a location near the tornado, you'll be hospitalized for a good period of time. Where the tornado is will be shown on the map and should be avoided unless you want a lengthy hospital stay (maybe even a temporary NNB/Energy Gauge reduction?). When trying to escape a TORNado, cars can be used and better cars give a higher escape rate.
For areas like Player-Owned Companies, Factions and Private property they will be damaged. The extent of the damage is based on how close it is to the TORNado ravaged area. Insurance can be sold (another money sink) to protect these structures? Or players can claim an insurance payout after the natural disaster.
(If you're out of Torn then you will be unaffected by the tornado, however you won't be able to fly back during and awhile after the natural disaster. Maybe we can be allowed to travel from country to country without actually returning to Torn in that period of time).
After:
Search teams can be formed to rescue people under the debris (these people can't access the chatrooms temporarily), and healers can be running around to revive people and stuff after they find the fallen on the City Map like a City Find. Rebuilding will occur, and people can reopen their companies/factions/bazaars.
I know I'm a new player and all, but I love the game and want to help out with the improving the game as a whole via suggestions (and subscribing etc): do let me know what you guys think about this?
I understand this idea will take months (maybe even years) to develop and implement, but hopefully it is a step towards making the game more fun and dynamic!
Thank you all for the time you spent reading this wall of text!!