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Kayla[2031661]
· 2 likes · It might be exciting, or it might be like territories where once the big factions get comfortable it's never used. With no gains for the attacking faction, there isn't much incentive to raid when you're essentially spending your time and …
Pachico[2066685]
· 1 likes · what got my attention is ""We expect raiding to be fairly rare - but when they happen they'll be big news."" this means they'll make it pretty worth it ? or like pretty damn expensive ? or how ? can't …
sugarvalves[1963573]Committee
· 1 likes · If anyone here wants to write about faction battles on a regular basis, give me a shout. We don't have anyone who regularly covers faction news at the moment. Short reports are fine and actually preferred, so if anyone fancies …
So the newsletter has given us some details on raiding another faction, forgoing respect gains in order to cause more damage to another faction's respect. It should inject some much-needed, meaningful action into Torn and offer us a new way to police the community. No decent faction will want to harbor certain well known forum trolls, will they?
Aside from that, what fights do you expect to see from the larger factions? Any old, deep grudges out there waiting to be settled? The reporters at Torn's newspaper must be excited to have some juicy battles to write about in the coming months.
It might be exciting, or it might be like territories where once the big factions get comfortable it's never used. With no gains for the attacking faction, there isn't much incentive to raid when you're essentially spending your time and energy for no benefit to yourself or your faction.
TRT and a couple other troll factions will probably get deleted, but after that I don't see much raiding going on by factions that matter. But maybe I'll be wrong?
The designs for faction raiding (formerly known as 'Destructive Warring') are now complete and will begin implementation over the coming months. This is the second of four planned warring modes being implemented while the special rewards for competitive warring are worked on.
This one in particular brings back an old warring mechanic where factions can deal meaningful damage to other factions, and in some cases even destroy them if they have the perseverance. In the past we saw epic conflicts, acts of vengeance and blackmail - the potential threat of raiding alone will conjure a feeling of vulnerability, risk and apprehension.
Raids will be Torn's destructive warring. Any faction can start a raid on any other faction at any time, allowing them to make hits on its members - dealing damage to their respect. There is nothing to be gained specifically by the raiding system itself: each faction forfeits all gains made on hits against the members in exchange for dealing increased respect lost.
We expect raiding to be fairly rare - but when they happen they'll be big news.
Just before this, we'll be making some subtle changes to chain incremental hits, adjusting the respect lost of the target's faction during attacks, and revising 'faction death' mechanics. After the release of raiding, dirty bombs will be re-enabled with some rebalancing.
After this, we'll be implementing the influence system into territory warring - an important feature that creates special hotspots around the map that factions will really want to pursue.
If anyone here wants to write about faction battles on a regular basis, give me a shout. We don't have anyone who regularly covers faction news at the moment. Short reports are fine and actually preferred, so if anyone fancies taking a stab at this, hit me up.
I am hoping we will see much respect being destroyed, so that the HoF doesn't demotivate would-be faction leaders. Now, I imagine decide not to go for a faction, thinking those respect scores are impossible.