Citizens,
Today two fairly substantial changes to faction chaining have been made. These two updates are being made in preparation for the future warring systems.
- Incremental bonus hits now provide a set amount of respect regardless of the target. This means the big bonuses can be directed towards whoever you like, regardless of level. No additional bonus can affect the respect gained during incremental bonus hits, it will always be the same. All non-incremental hits remain the same as before.
Chain #10 achieved | 10 respect |
Chain #25 achieved | 20 respect |
Chain #50 achieved | 40 respect |
Chain #100 achieved | 80 respect |
Chain #250 achieved | 160 respect |
Chain #500 achieved | 320 respect |
Chain #1000 achieved | 640 respect |
Chain #2500 achieved | 1,280 respect |
Chain #5000 achieved | 2,560 respect |
Chain #10000 achieved | 5,120 respect |
Chain #25000 achieved | 10,240 respect |
Chain #50000 achieved | 20,480 respect |
Chain #100000 achieved | 40,960 respect |
- Respect loss has been increased from 10% to 25%. If you attack a member of a faction for 4 respect, they will now lose 1 respect. This makes the removal of respect more noticeable, bringing the mechanic to life. This change effectively means faction members need to make one hit for every four they receive in order to not have a negative impact on their faction.
Thanks.