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Chaining & respect loss changes

Started by Chedburn [1] Admin on in Announcements.

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Chedburn [1] Admin Developer

Citizens,

Today two fairly substantial changes to faction chaining have been made. These two updates are being made in preparation for the future warring systems.


- Incremental bonus hits now provide a set amount of respect regardless of the target. This means the big bonuses can be directed towards whoever you like, regardless of level. No additional bonus can affect the respect gained during incremental bonus hits, it will always be the same. All non-incremental hits remain the same as before.

Chain #10 achieved

10 respect

Chain #25 achieved

20 respect

Chain #50 achieved

40 respect

Chain #100 achieved

80 respect

Chain #250 achieved

160 respect

Chain #500 achieved

320 respect

Chain #1000 achieved

640 respect

Chain #2500 achieved

1,280 respect

Chain #5000 achieved

2,560 respect

Chain #10000 achieved

5,120 respect

Chain #25000 achieved

10,240 respect

Chain #50000 achieved

20,480 respect

Chain #100000 achieved

40,960 respect
This will remove pressure off of the level 100s and mean any player / faction at all can be targeted. It also removes any tedious planning / confusion on these bonus hits.


- Respect loss has been increased from 10% to 25%. If you attack a member of a faction for 4 respect, they will now lose 1 respect. This makes the removal of respect more noticeable, bringing the mechanic to life. This change effectively means faction members need to make one hit for every four they receive in order to not have a negative impact on their faction.


Thanks.