Good day everyone.
I have a suggestion to change the situation when factions do fake wars in order to gain more respect. The so-called "wall slutting".
This is one of the factors that kills the very idea of factional wars - to humiliate the enemy or provide decent resistance to the enemy. Instead, we fight on pillows and lose 100+ battles without any restrictions.
I suggest to make the entrance to the wall to be paid. From 5 to 10 units of energy. We are talking about the option of entering the wall when you press the "join" button (not "atttack"). This will make wall slutting less attractive and priorities will move towards a normal factional war.
If you have other suggestions and solutions to this problem, write them here.
Would that really change things? Or just drive cost up a little (but not enough to change behaviour)?
I think the latter.
500 - 1000E per one "wall slutting" period sounds a lot. Not everyone in Torn can afford to trash that amount of E without regrets.
Real wars still happen, fine to slut on walls to help your friends out. I certainly don't want to earn less respect per chain and neither should you
Real wars still happen, fine to slut on walls to help your friends out. I certainly don't want to earn less respect per chain and neither should you
do you find it fair to exploit war system to achieve your personal profit?
Everyone can do walls, it only requires being friendly with factions next to you to benefit. Everyone can do it. If you cant make friends to benefit from walls then it's that persons fault for not making friends.
If everyone can do it, it's less of an exploit and more of just the way it is.
Just because some factions dont have friends doesn't mean it's wrong.
I wanted to say that this approach (wall slutting) is not the way that war system should be used. Ofc you can do it. But it ruins gameplay.
It use to cost e to join walls but it was shit then and would be shit now.
The warring system is not fully fleshed out yet with more than the dull af raids to be added to it.
But Im sure you knew that already as you know all about how it should be used.
Thing is, no system in place can differentiate allies or friendly factions from enemies here, so yes this kind of farming will always take place.
If you can't beat it, join them lol
Might as well make your own faction benefit from it, as others do.
Yep, but developers can make it be less attractive to exploit war system by farming allies.
Where you see "exploit" most see "creative"
Any system will be pushed for maximum personal gain.
Reality Is every faction needs training time & respect gaining time to build nicely and prepare for wars.
If you want a real faction war - declare.
Saying friendly wars are exploiting the war system is like saying training with xanax is exploiting the drug system. It's less a problem and more a standard. Just as xanax boosts training, friendly wars boost chaining. And just as taking xanax requires you to be a relatively savvy player who can afford to spam xan, friendly wars require faction leaders to be relatively savvy enough to be friendly with their neighbors.
No.
For many factions with activity issues, it's already difficult to ask someone to jump on a wall for no energy cost.
Imagine if it would cost energy, players would be less prone to fill empty spots on the wall.
100% - making the best use of the systems currently at your disposal is the foundation of torn.