I will explain myself further for the point of discussion.
The background for judging all these racing suggestions:
First, like it or not, ched has stated he considers racing a niche part of Torn. This by default will limit developer time allocated to racing.
Second, the current system with two types of races is basically unchanged for at least the four years I've been racing. So the powers that be must think the core format of racing requires appropriate effort and time from players to reach the three merits (class A, 250 wins same car, 10 DS).
Third, there is a 100 R+
suggestion that ched was open to adding small prize money to official races so racing is not such a loss vs flying - since the two are mutually exclusive. Ched had also
implied somewhere else that more merits are planned for racing.
In short - racing will not get developer focus for a major overhaul soon because ched does not consider it necessary (and nothing really until after crimes 2.0).
So when you measure a suggestion that changes the balance of time and effort to reach those merits 100% in favor of the players, you have to understand it's not going to be implemented even if it gets 100 R+. There needs to be balance.
Your ideas around fewer points per race but shorter waits would have some balance, but remember custom races with the possibility of no wait time enable faster driving skill gain. If you eliminate the wait from official races then they are equal or better than custom races in all aspects. So the balance is broken even with that idea.