Ok.
I have been playing Torn for a couple of months and I'm on every day. I love the whole community and trading and wars, chaining and all of the incidentals - even Leslie with his horribly addictive wheels! But I have had an Idea. See what you think...
Chaining and wars are great ways to garner respect, but imagine if there was another Big Hit option that was an alternative to the Dirty Bomb. It may be a little emotive, but it isn't meant to be a trigger for people, but imagine this...
You have decided to try and take down your closest rivals so your faction have been stockpiling nerve . One crew have to either put a bomb on board a plane or procure a SAM missile launcher. (Which uses nerve)Then there are the usual chance options but, if your faction are successful, then the entire heirarchy of the opposition faction are hospitalised (which uses more nerve).
I think that there should be a limit to the number of bombs/SAM units available so it doesn't get stupid. The plane crashing could still cause the same collateral damage as a dirty bomb but it could be an interesting difference.
Obviously if I'm barking up the wrong tree let me know but, if it seems like something that could work, give me an up vote?
I have been playing Torn for a couple of months and I'm on every day. I love the whole community and trading and wars, chaining and all of the incidentals - even Leslie with his horribly addictive wheels! But I have had an Idea. See what you think...
Chaining and wars are great ways to garner respect, but imagine if there was another Big Hit option that was an alternative to the Dirty Bomb. It may be a little emotive, but it isn't meant to be a trigger for people, but imagine this...
You have decided to try and take down your closest rivals so your faction have been stockpiling nerve . One crew have to either put a bomb on board a plane or procure a SAM missile launcher. (Which uses nerve)Then there are the usual chance options but, if your faction are successful, then the entire heirarchy of the opposition faction are hospitalised (which uses more nerve).
I think that there should be a limit to the number of bombs/SAM units available so it doesn't get stupid. The plane crashing could still cause the same collateral damage as a dirty bomb but it could be an interesting difference.
Obviously if I'm barking up the wrong tree let me know but, if it seems like something that could work, give me an up vote?