The latest patch basically killed off NPC raiding.
- Changed hospital time of NPCs upon defeat to 100 - 120 minutes (reduction)
- Changed rarest NPC loot to be unavailable at lower loot levels
- Changed loot level to start increasing on NPCs immediately after they come out of hospital
- Changed loot level to increase substantially quicker: 30, 90, 210, 450 (minutes)
Undo all of that and it should go back to being a normal feature of the game and not one where the NPCs basically never get attacked the moment they're out of the hospital.
I know that the phrase I just wrote sounds like a good idea, but in reality you either get your faction as an organised group to attack, thus NPC raiding becoming a top 20 HoF feature and excludes 99,9% of the players or as an outsider you watch the attack page for 1-2 hours straight, thus eliminating from raiding everyone else.
Why introduce this raiding feature if you take it away in this manner? Where's the quality control on this patch?
- Changed hospital time of NPCs upon defeat to 100 - 120 minutes (reduction)
- Changed rarest NPC loot to be unavailable at lower loot levels
- Changed loot level to start increasing on NPCs immediately after they come out of hospital
- Changed loot level to increase substantially quicker: 30, 90, 210, 450 (minutes)
Undo all of that and it should go back to being a normal feature of the game and not one where the NPCs basically never get attacked the moment they're out of the hospital.
I know that the phrase I just wrote sounds like a good idea, but in reality you either get your faction as an organised group to attack, thus NPC raiding becoming a top 20 HoF feature and excludes 99,9% of the players or as an outsider you watch the attack page for 1-2 hours straight, thus eliminating from raiding everyone else.
Why introduce this raiding feature if you take it away in this manner? Where's the quality control on this patch?