After travelling for a while now and at times starring at the amazing image that is the torn airline plane screen, I usually read the little message/facts that show up on the page but recently I started thinking about actual planes and how statistically you're more likely to get in a car crash than a plane crash. Well maybe I've gone mad from checking my torn too many times and seeing the plane page but I noticed in Torn you can get into a car crash but how about a plane crash?
So the way it would work, in my head, is that you have a very slim chance (randomly) to get into a plane crash and when this occurs you arrive at your destination ahead of time but you arrive in the hospital.
This creates a way for revivers to be much more useful offshore and also creates an decrease in travel time for those that like to run plushies/flowers/drugs/ect. This would also give traveling a somewhat interesting dynamic. Hospital time and the time trigger for pane crash of course would be subject to change based on what would be acceptable.
tl;dr, plane crash mechanic, %chance at arriving to destination but in hospital
So the way it would work, in my head, is that you have a very slim chance (randomly) to get into a plane crash and when this occurs you arrive at your destination ahead of time but you arrive in the hospital.
This creates a way for revivers to be much more useful offshore and also creates an decrease in travel time for those that like to run plushies/flowers/drugs/ect. This would also give traveling a somewhat interesting dynamic. Hospital time and the time trigger for pane crash of course would be subject to change based on what would be acceptable.
tl;dr, plane crash mechanic, %chance at arriving to destination but in hospital