Great game! There were a few loopholes that could were exploited but overall, it was fun!
RPG Game 2
Started by Anti-Venom [2102731] on in Fun & Games.
Posts archived: 126 / 126 posts (100%) · the total is Torn's reply count + the opening post at the last fetch
What loopholes did ya find?
Really fun game over all. All I would add that I agree with the health potion thing. Also, more uses for gold, maybe an accuracy mechanic for instance that could be affected by a potion, or adding poison to your weapon that would have it's own damage over time rate over the course of the next 3 turns.
Maybe an armor piercing potion.
Other ideas:
A spell shop with spells like
Blind - decrease accuracy
Heal
Enchant weapon
Shield
Absorb damage
100% accuracy
Dispel
Everything would take effect the following turn or turns
Could be powered with mp. A couple of ideas about mp generation:
Build Mana mine, generates mp every turn
Build Mana battery, allows you to store mp and could be upgraded to have a higher max mp. Could have an auto Regen rate.
The spells could be scrolls and just cost money
Spells could be one time use or have a certain amount of days of cooldown after use, or both.
Pets. Pets are always awesome
Maybe add classes:
Dwarf - starts out w a slave mine
Mage - starts out w Mana battery
Warrior - start out w a 15 g weapon
Knight - start out w a 15 g armor
Rogue - steal 1 AP 10% chance to steal gold or items
Assassin - 3ap to attack and disregard armor or armor -%
Shaman - 1 AP to make one player lose 1 AP the following turn
Merchant - start w item shop and 10 g and/or %discount at item and spell shops.
Healer - 1 AP to heal hp (you would have determine the rate to keep it useful but not op. I was thinking a % of defense is healed maybe, but im not sure)
Another idea
Buy books in the market to upgrade your class skill or learn the ability of another class.
Also the ability to buy a shield and choose defend to spend 1 AP and not attack to add + shields defense for the next cycle.
Or none of that. Just a few ideas I had, take what you like and throw away the rest.
Also, thanks for the prize! I cant wait to see what the next game is like.
Maybe an armor piercing potion.
Other ideas:
A spell shop with spells like
Blind - decrease accuracy
Heal
Enchant weapon
Shield
Absorb damage
100% accuracy
Dispel
Everything would take effect the following turn or turns
Could be powered with mp. A couple of ideas about mp generation:
Build Mana mine, generates mp every turn
Build Mana battery, allows you to store mp and could be upgraded to have a higher max mp. Could have an auto Regen rate.
The spells could be scrolls and just cost money
Spells could be one time use or have a certain amount of days of cooldown after use, or both.
Pets. Pets are always awesome
Maybe add classes:
Dwarf - starts out w a slave mine
Mage - starts out w Mana battery
Warrior - start out w a 15 g weapon
Knight - start out w a 15 g armor
Rogue - steal 1 AP 10% chance to steal gold or items
Assassin - 3ap to attack and disregard armor or armor -%
Shaman - 1 AP to make one player lose 1 AP the following turn
Merchant - start w item shop and 10 g and/or %discount at item and spell shops.
Healer - 1 AP to heal hp (you would have determine the rate to keep it useful but not op. I was thinking a % of defense is healed maybe, but im not sure)
Another idea
Buy books in the market to upgrade your class skill or learn the ability of another class.
Also the ability to buy a shield and choose defend to spend 1 AP and not attack to add + shields defense for the next cycle.
Or none of that. Just a few ideas I had, take what you like and throw away the rest.
Also, thanks for the prize! I cant wait to see what the next game is like.
I did think about classes too but as you said it is a choice.
Spectated the entire game which was fun to watch. Count me in for the next one
I'm so down for the next one!