Hey everyone,
Here's the thing : I always found Torn lacks character customization (other than battle stats or equipement, we praticly end with the same gears), and interaction between players (i have friends who play torn, but i can't really say i "play" with them)
So, i've got an idea : make your character's skills more specific, like the witcher 3 system. With the education, we unlock new perks.
Then, you can équip these perks to use them.
If somebody got the "biology course", he can equip the skill and have a surname, "healer" (or "mad doctor", to stay in the background of Torn.), with a unique skill.
If somebody have the "self defense" course, he can be a "melee fighter", etc.
And, battle teams, where we can fight NPC's or even others player's team. That could be missions or even crimes, we can do in cooperation with other people, and that could be more tactical. (why not a play area, with movements and cover?)
It's just a thing i imagined, but i think it could be quite enjoyable, What do you guys think ?
Here's the thing : I always found Torn lacks character customization (other than battle stats or equipement, we praticly end with the same gears), and interaction between players (i have friends who play torn, but i can't really say i "play" with them)
So, i've got an idea : make your character's skills more specific, like the witcher 3 system. With the education, we unlock new perks.
Then, you can équip these perks to use them.
If somebody got the "biology course", he can equip the skill and have a surname, "healer" (or "mad doctor", to stay in the background of Torn.), with a unique skill.
If somebody have the "self defense" course, he can be a "melee fighter", etc.
And, battle teams, where we can fight NPC's or even others player's team. That could be missions or even crimes, we can do in cooperation with other people, and that could be more tactical. (why not a play area, with movements and cover?)
It's just a thing i imagined, but i think it could be quite enjoyable, What do you guys think ?